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Tailor’s Shop

Construction
Decay
Time Resources Time Critical Resources
3

2 Brace, 

5 Stone,

3 Arcane,

2 Exotic,

4 Gear (Mix of Enchanted Thread, any Husk Parts, or Husk Mods)

1 4

Stone,

Exotic,

Gear (Enchanted Thread or Husk Parts)

Bonus

Acts as the work place for Tailors, and starts with a capacity of 1 (excluding the Tailor). Additional capacity may be added by having a Mason/Worker use 1 Exotic, 1 Arcane and 1 Stone.