Tailor’s Shop Construction Decay Time Resources Time Critical Resources 3 2 Brace,  5 Stone, 3 Arcane, 2 Exotic, 4 Gear (Mix of Enchanted Thread, any Husk Parts, or Husk Mods) 1 4 Stone, Exotic, Gear (Enchanted Thread or Husk Parts) Bonus Acts as the work place for Tailors, and starts with a capacity of 1 (excluding the Tailor). Additional capacity may be added by having a Mason/Worker use 1 Exotic, 1 Arcane and 1 Stone.