Addendum - Architects of the Ruins
[PUBLIC] The addendum for campaigns focused on building and maintaining an Outpost. Adds occupation and building mechanics.
Occupations
Outposts need all hands on deck to survive in the modern environment of the Ruins, but by this po...
Bartender
Bartenders are the social glue of a given Outpost, uniting their peers together into one cohesiv...
Bouncer
Bouncers are the leaders of the local Watch and the organizers of the Outpost armaments. They coo...
Watch
The Watch are a set of bears in each outpost tasked with defending its inhabitants from outside f...
Mason / Worker
Masons and Workers are two very similar and at the same time very different things. Masons were t...
Inventor / Engineer
Inventors are the mechanical hearts of Gredo’s infrastructure, but they are far from formal acade...
Trader / Conductor
Traders and Conductors make the rounds to nearby outposts, waystations, and supply lines to make ...
Ruiner / Scavenger
Scavengers are familiar with navigating the ruins and their hidden treasures for any goods still ...
Tailor
Tailors are the doctors of bear society, and no Outpost is fully complete without one. Husks, whi...
Buildings
Buildings all provide some bonus in trade for resources, and these bonuses can be anything that t...
Bar
Construction Decay Time Resources Time Critical Resources 3 4 Brace, 1...
Storage Center
Construction Decay Time Resources Time Critical Resources 1 1 Brace, 4...
Tailor’s Shop
Construction Decay Time Resources Time Critical Resources 3 2 Brace, ...
Train Depot [TODO]
Construction Decay Time Resources Time Critical Resources ...
Watch Post [TODO]
Construction Decay Time Resources Time Critical Resources ...
Nausea Barrier [TODO]
Construction Decay Time Resources Time Critical Resources ...
Reinforced Route [TODO]
Construction Decay Time Resources Time Critical Resources ...
Archives [TODO]
Construction Decay Time Resources Time Critical Resources ...
Shrine [TODO]
Construction Decay Time Resources Time Critical Resources ...
Workshop [TODO]
Construction Decay Time Resources Time Critical Resources ...
Stash [TODO]
Construction Decay Time Resources Time Critical Resources ...
Training Grounds [TODO]
Construction Decay Time Resources Time Critical Resources ...
Research Station [TODO]
Construction Decay Time Resources Time Critical Resources ...
Military Fort [TODO]
Construction Decay Time Resources Time Critical Resources ...
Ward [TODO]
Construction Decay Time Resources Time Critical Resources ...
Holding Center [TODO]
Construction Decay Time Resources Time Critical Resources ...
High Mason Generator [TODO]
Construction Decay Time Resources Time Critical Resources ...
Scrambler Network [TODO]
Construction Decay Time Resources Time Critical Resources ...
Running the Ruins
Outposts are isolated communities in the ruins that have built their own presence into the empty ...
Events & Rests
Games focusing on the progression of an Outpost over a long period of time will inevitably run in...
Architecting the Ruins
At the physical core of every outpost are the structures that comprise it. Each building has a se...
Materials & Resources
This is a list of each material type used for building construction and maintenance, what it is, ...
Uncharted Ruins
During rests Scavengers and Ruiners can choose to investigate the Ruins around them to discover l...