Running the Ruins
Outposts are isolated communities in the ruins that have built their own presence into the empty buildings that once belonged to their creators. They are often products of their environment, making Outposts near factories quite industrious, and Outposts near old universities very research hungry. This is not a strict trend, Outposts like Iron Outpost at Iron Wall University decided to take special interest in the campus car shops, and developed a heavy racing culture around them. Outposts can be anything, as long as their motivations are nearby.
In terms of Outposts in Architects of the Ruins, your Outpost is your home base. Your bear lives at this Outpost, belonging to this community first before all others, and spends most of their time inside the community that has formed there.
During the course of a game using Architects of the Ruins to modify Ancient Aetherium, all the members of the game will be responsible for constructing, maintaining, and protecting their Outpost and their various bear peers. This will be broken up into event cycles described later in this section, and rest time also described later in this section. Outposts are all based around logistical choices, community forum, and resource management.
Events & Rests
Games focusing on the progression of an Outpost over a long period of time will inevitably run in...
Architecting the Ruins
At the physical core of every outpost are the structures that comprise it. Each building has a se...
Materials & Resources
This is a list of each material type used for building construction and maintenance, what it is, ...
Uncharted Ruins
During rests Scavengers and Ruiners can choose to investigate the Ruins around them to discover l...