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62 total results found

Trader / Conductor

Addendum - Architects of the Ruins Occupations

Traders and Conductors make the rounds to nearby outposts, waystations, and supply lines to make sure their communities remain stocked for survival. They deal in direct goods since bears have no unified currency, but often face themselves needing to avoid thos...

Ruiner / Scavenger

Addendum - Architects of the Ruins Occupations

Scavengers are familiar with navigating the ruins and their hidden treasures for any goods still remaining. At the core of every Outpost is the struggle to keep themselves fortified even when the train lines fall through and their traders arent home, and a goo...

Tailor

Addendum - Architects of the Ruins Occupations

Tailors are the doctors of bear society, and no Outpost is fully complete without one. Husks, while durable, undergo much wear and tear often, especially when combat is factored in. Tailors keep their peers’ husks clean and strong in order to keep their health...

Bar

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources 3 4 Brace, 10 Stone, 2 Arcane, 1 Exotic, 2 Gear (Alchemists Kit, Dishware) 1 10 Stone, Arcane Bonus Bars provide a place to gather and cel...

Storage Center

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources 1 1 Brace, 4 Stone 1 8 Stone Bonus Acts as a central center for Residents to store their resources and gear for use in construction, in order ...

Tailor’s Shop

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources 3 2 Brace,  5 Stone, 3 Arcane, 2 Exotic, 4 Gear (Mix of Enchanted Thread, any Husk Parts, or Husk Mods) 1 4 Stone, Exotic, Gear (Enchanted Thread or Husk Parts) ...

Train Depot [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Attaches the outpost to an additional supply route, providing some supply route based material every rest.

Watch Post [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Provides a place for Watches to look over the surrounding ruins for any trouble coming their way. When armed by a member of the watch ...

Nausea Barrier [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Uses a series of void crystals to remove lingering arcana coming from the Outpost. Nausea creatures cannot detect or find the Outpost ...

Reinforced Route [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Allows travel to and from a specific place without risk of being ambushed by any other groups. This is most often used in Events to ea...

Archives [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Archives are the building of choice for any Seekers in an Outpost. Within an Archive, a bear with the Seeker Profession can gain an ex...

Shrine [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Allows paying tribute to a specific Founder, giving the next party that takes part in an Event a divine intervention they may use once...

Workshop [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus The choice place for any of the tinkering sort lurking in an Outpost. During a rest, they may make a roll to add any effect to a weapo...

Stash [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Provides 10 Bag Slots of storage which cannot be found by any raiders or guests in the Outpost.

Training Grounds [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Allows Bouncers to use their ability and train any other members of the Outpost. Starts with a capacity of 2, but can be increased by ...

Research Station [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Any bears may choose to use the station to gain 1 question they can ask the Ruin Master regarding their next Event. May be used during...

Military Fort [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Used as a station for members of Gredo’s military to operate in the Ruins. During Events they may choose to join as an NPC to help out...

Ward [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Useful when harboring traitors. Wards prevent the Conquerors from knowing anything regarding the Outpost without being present. ...

Holding Center [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Allows members of the outpost to detain and imprison any single bear. Following in the footsteps of Gredo, most holding centers are ei...

High Mason Generator [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     Bonus Creates some arbitrary structure, like a another building, out of Arcane Ice. Can be disabled or enabled during rests, only losing dur...