Core Rulebook
[PUBLIC] The current in-development core rules of the Ancient Aetherium system.
Heavily based on the SAGE system from Alkemyworks Games, specifically Alpha Version 3.5.0.
Characters
Characters make up the core of Ancient Aetherium. This chapter covers all of their traits, how to...
War Patterns & Casting Styles
Each bear has been around the block by now. Over the course of months, years, decades, or centuri...
Attributes
Attributes are a bears characteristics. Lower numbers in an attribute means that when they must u...
Picking Gear
No bear survives anywhere on this god forsaken island without at least a scrap of armor and a sha...
War Patterns
Heavy Hide
Stat: STR Getting their names from the eras before the mass production of dark steel, Heavy Hide...
Operator
Stat: SKL Coming from backgrounds ranging from running jackhammers, to servicing the death machi...
Light Weight
Stat: DEX Quick and nimble, lightweights find themselves learning how to weave their husks and p...
Breaker
Multi-Pattern: Heavy Hide & Operator Name Prereq Type Cost Effect Shatter 3 Rea...
Runner
Multi-Pattern: Operator & Light Weight Name Prereq Type Cost Effect Moving Target...
Charger
Multi-Pattern: Heavy Hide & Light Weight Name Prereq Type Cost Effect Charge 3 ...
Casting Styles
Aether Smith
Stat: SAN Aether Smiths are known for their ability to warp the arcane into the physical, constr...
Striker
Stat: BRV Magic was made for bringing the down the hammer on others. Strikers get their name by ...
Mage
Stat: ABS Mages mess not with modifying the physical, but focus instead on the aetherial. Their ...
Shroud Breaker
Multi-Pattern: Aether Smith & Striker Name Prereq Type Cost Effect Piercing Sight...
Infusionary
Multi-Pattern: Aether Smith & Mage Name Prereq Type Cost Effect Focused Strike 3...
Syphon
Multi-Pattern: Striker & Mage Name Prereq Type Cost Effect Arcane Guts 3 Passiv...
Gear
Proficiencies
Heavy Hide Weapons Armor / Shields Gadgets Mods Advanced Advanced Simple Si...
Item Traits
Ammo (Type) This item or weapon has ammunition, which is consumed when the item is used. The ite...
Weapons
Engineered Weapons Name Prof Paws DMG Traits Rarity TGH ...
Armor
Engineered Armor Name Prof Region AR DMG Reduction Traits Rarity TGH Slots St...
Gadgets
Types When it comes to gadgets, there are 4 types. A Gadget type is only used to describe how th...
Husk Mods
Husk mods use a work on the concept of "mind channels," or how many things a single bear mind cry...
Equipment Breaking
Most types of equipment can break when faced with enough direct force. Each piece of equipment ha...