# Core Rulebook

\[PUBLIC\] The current in-development core rules of the Ancient Aetherium system.

Heavily based on the SAGE system from Alkemyworks Games, specifically Alpha Version 3.5.0.

# Characters

Characters make up the core of Ancient Aetherium. This chapter covers all of their traits, how to decide on them during character creation, and how to level them up. To make a character, go through the sections in order and follow the directions.

# War Patterns & Casting Styles

Each bear has been around the block by now. Over the course of months, years, decades, or centuries they have learned how to survive their environment. This is represented through their abilities from the material world, known as their War Pattern, and their abilities from their arcane origins, known as their Casting Style. The descriptions of War Patterns and Casting Styles are meant to be suggestions or purposefully vague in style, as bears have all learned their own spins and styles on common abilities.

#### Creating a Character

When making a new character, they start with any one of the three War Patterns and any one of the three Casting Styles. Each will give access to unique abilities. When taking a War Pattern or Casting Style, note down their stat (STR, SKL, or DEX for War Patterns, and BRV, SAN, or ABS for Casting Styles) for later. Additionally, your character will immediately gain the first ability, marked with a level 0 requirement. After that, they gain one of the three level 1 abilities. Your character gets a level 1 from both their Casting Style and their War Pattern.

#### Leveling Up a Character

When your character levels up, they can choose to take one new ability from their War Pattern and Casting Style. They must meet the level requirement, and have the required other abilities, but other than that there are no restrictions. A character may take abilities lower than their level, for instance. Alternatively, they may choose to not gain an ability in their War Pattern or Casting Style to Multi-Pattern or Multi-Style instead.

##### Multi-Patterns &amp; Multi-Styles

During a level up, a character may take the level 0 ability of a new War Pattern or Casting Style. If they gain a new level 0 War Pattern ability, they cannot get any other War Pattern ability until they level up again. During their future level ups, they will have access to both War Pattern or Casting Style tables, and a new table unique for each combination of 2 Casting Styles or 2 War Patterns. These hybrid tables will list which War Patterns or Casting Styles are required to use them. When leveling up, your character can gain one ability, but may choose from all 3 respective tables. This may only be done once. You cannot have both a Multi-Pattern and a Multi-Style.

#### Reading War Patterns &amp; Casting Styles

Each of the War Patterns and Casting Styles are represented in their chapters as large tables of abilities. Each row represents a single ability one can take when creating or leveling up their bear. These can have some nuances to how they read, so reference this section if you're confused.

##### Prereq

All abilities require the character be at, or above, a specific level in order to take it. Some abilities will also list another ability that has appeared above it in the table. This means that taking that ability requires the ability higher up.

##### Type

This is the style of usage the ability has. Actions are things the character can do, reactions are things your character can do in specific situations, and passives are things that your character is always doing.

##### Cost

The cost that the ability has in time-stressed events, either in Stamina Points (SP) or Arcane Points (AP). Casting Styles may also show a negative cost for passive spells. This means those passives subtract that much AP from your characters max AP. Passives with an AP cost like this can be deactivated at will whenever the caster wishes to gain their max AP back, but passives can only be activated again when resting near a source of Arcana (usually an Outpost or Campfire Kits).

# Attributes

Attributes are a bears characteristics. Lower numbers in an attribute means that when they must use that aspect of themselves they are more likely to end up in trouble. On the flip side, higher numbers in an attribute can allow your character to things they never thought possible. Attributes come in 4 categories: Core Attributes, Exploration Attributes, Profession Attributes, and Summary Attributes. All of these act a little differently during character creation and leveling up.

#### Core Attributes

Core attributes make up the main 6 traits that a character can be defined by. During character creation, all core attributes start with a 1, except the stats under a bear's War Pattern and Casting Style, which start at 2. The player can then assign 3 extra attribute points across their 6 Core Attributes. Each time they level up afterwards, they may assign 1 more attribute point to one of their 6 Core Attributes. The Core Attributes consist of the following:

**STR - Strength** is not how buff they are, but how much they can push the strength of their husk to its limits. To be physically strong is to be smart enough to find the proper methods of exerting force, and the proper capacity to maximize the amount of force ones husk can exert. STR measures these characteristics, and can be thought of as a characters ability to physically push, pull, damage, and throw the world around them.

**SKL - Skill** is your character's ability to use their mind to its full calculating potential. SKL mainly represents a character's ability to think quickly and effectively for ways to solve their problems. It's not book smarts, nor is it wisdom and experience. Skill is ones raw ability to process and apply information.

**DEX - Dexterity** represents how well one can handle their own body. How it twists and moves. It's speed, it's fine movements, it's broad elegance. That is DEX in it's purist form.

**BRV - Brave** is how well a character can swallow their fear and jump head first into certain danger. Fear of death, fear of risk, and fear of failure. It's knowing that dread and uncertainty that takes hold when facing oblivion, and being able to face it head on.

**SAN - Sanity** is how well a character can keep their head on their shoulders. It's the ability to think straight and cut through the noise. Avoiding temptations, handling bad news, and swallowing ones ego. One must stay sane in the face of an absurd set of circumstances if they wish to survive.

**ABS - Abuse** is your ability to ignore your physical limits limits. Many things might require someone to push further than they should, threatening to break down their physical or mental state as a result. ABS ignores them, pushing past to an uncertain victory. Breaking the unbreakable, stopping the unstoppable, that's one's ABS.

#### Exploration Attributes

Exploration Attributes are the general survival skills all bears have learned. Those without good Exploration Attributes have already passed away, usually from unnatural causes. All exploration attributes start at 1, and 1 extra point can be added to any one attribute during character creation. When leveling up, add 1 more point to one Exploration Attribute.

**Knowledge** is all of the information a bear has learned in their lifetime. Rumors, books, underground movements, mechanics of society, instruction manuals, all of these count as a bears knowledge. Knowledge is used when asking if a character can remember a fact that it may make sense for them to recall.

**Perception** is your bear's ability to notice things in their environment. Whether they are trying to find something specific, or there's a check to see if they can notice someone sneaking up on them, perception is their eyes, ears, nose, and arcane senses.

**Speechcraft** represents a bears ability to sway others in a social context. Gaining trust, lying through your teeth, bolstering confidence, or trying to read intentions of another bear. Speechcraft is anything and everything social.

#### Profession Attributes

Bears all have something they know how to do that's uncommon. Some can conduct trains, some know how to brew a mean drink, and others may have survived on their own to know the ruins like the back of their hands. Professions represent all of these things. Unlike other Attributes, there are no actual Profession Attributes provided by this book. Instead, when assigning a profession point, you may chose to either add it to an existing profession or, make a new profession with 1 point in it. Professions are some field or interest that is applicable to some checks as a bonus. For instance, a bear with a vehicle mechanic profession would probably do well with a few types of machines, but they would gain a boost from their profession points if the machine is a train.

There is no strict list or strict definition of what can and cannot be a profession. Instead, work with your Ruin Master to come up with a fitting concept for your bear. Both of you should try to make sure that you find something that is agreed to not overlap with a majority of checks, but is also not too niche to not see much use in the campaign. A car mechanic is a good profession in a campaign in the ruins, but if the whole story is in a guild complex, that profession might feel neglected. You have 1 profession point on character creation, and gain 1 extra profession point every time you level up.

#### Summary Attributes

Summary attributes are not attributes that points can be put into. Instead they are all derived, meaning that their value changes depending on other attributes, gear, or conditions. Because of this, these attributes do not change during level ups, but should be recalculated anyway as most parts of a level up will change the value of a summary attribute.

**MOV - Move** is your bears speed when crossing familiar terrain. Movement is mostly concerned with how far a bear can go in a single turn during time-stress, but is otherwise not super impactful. Most skill checks should refer to DEX instead. Calculated using: *The lower of SKL and STR, added to double DEX.*

**DMG - Damage** is mostly used during time-stress to see who wins a fight, or breaks an object. For melee weapons, damage is *STR + Weapon Damage.* Ranged Weapons use *DEX + Weapon Damage*.

**AR - Armor Rating** represents how hard it is to hit your bear. It factors in their ability to dodge, parry, and their armor's protection. This is also mostly used in time-stress. Calculated using: *the lower of SKL and DEX, added to the higher of your BRV and ABS, added to the AR bonus from Armors, Shields, and Gear.*

**SP - Stamina Points** are used during time-stress to signify the amount of things one can pull off in the tiniest of moments. Calculated as *2 higher than ABS, subtracting Void Strain.* When regenerating stamina at the start of a turn, regain *DEX* stamina points.

**AP - Arcane Points** are spent during time-stress to signify the amount of power one can pull from the aether in short time spans. Calculated as *2 higher than SAN, subtracting Void Strain.* When regenerating arcana at the start of a turn, regain *SKL* arcana.

**LP - Life Points** signify how much damage a character can shake off in a battle. Unlike the previous two this is a per-battle measurement, and acts as a sponge to prevent damage from creating long-lasting impacts. Calculated as *2 higher than BRV, subtracting 1 for each Lethal Wound.*

**Lethal Wounds** are the maximum amount of damage a bear can take before Cracking. When they exceed the maximum LP of a bear, that bear becomes Cracked.

**Void Strain** is a bear's capability to survive their life force being extracted from their body. When Void Strain exceeds the higher of a bears SP or AP, the bear becomes Dormant. If Void Strain becomes higher than the sum total of SP and AP, the bear Enters the Valley.

#### Exploding 6's

Regardless of any bonuses or disadvantages to a roll 6's will always explode. when you roll a 6 you may roll an additional six sided die and possibly gain an extra success or roll another 6 which will explode again.

*Example: Rebar, a mage, wants to break down a door and rolls his STR which is 2 dice but he needs 3 successes. he rolls a 4 and a 6 so he may roll an additional die. he rolls a 5. since he has 3 successes he breaks down the door.*

# Picking Gear

No bear survives anywhere on this god forsaken island without at least a scrap of armor and a sharp stick to fight with. Gear is listed in the gear section, along with more specific examples. This section will be closer to a primer and some instructions on initially picking starting gear.

#### Using Gear

Gear is all items a bear can carry on them. Survival kits, tools, weapons, armor, shields, medical supplies, 3 bottle caps, or 15 loose screws can count as a piece of gear. Each piece of gear serves a different purpose, but there are some commonalities to keep in mind.

##### Proficiency

Each piece of equipment requires some proficiency to use it. These are provided by a bear's War Pattern by default. Gear that requires a higher proficiency is still usable, but at a heavy penalty based on the type of gear it is. Additionally, some addendums may provide a Specialization, which is an alternative set of proficiency that includes a 5th category. These can be taken instead of the normal proficiency from a War Pattern, and allows some gear to be used as proficient if regardless of it's requirement if it falls under the specialization.

##### Equipping &amp; Storing

Quite a few pieces of gear can be equipped. Weapons and tools will have a paw count, most bears have 2 paws. Armor will list what it covers, with most armor unable to be worn on the same area. Items that are equipped are in active use, and do not factor into any kind of storage like Bag Slots. Gear can be unequipped, which will require it to be stored.

All gear has some amount of Bag Slots listed. This is the capacity of items a bear can hold. A Bag Slot is not a single measurement, and instead factors in weight, volume, and how cumbersome the item is to store. This means a small item and a larger item may take up the same amount of Bag Slots.

##### Traits

Items may have traits unique to that item. These can be something like "Heavy" which requires extra strength, or "Ruckster" which means the fuel explodes. These are additional game rules that can be added or removed to items when the narrative calls for it. These cannot be added to items or removed from items without the option being provided in the story by the RM.

##### Rarity

Items have a listed "Rarity," which is mostly just a balancing based suggestion. These can be ignored when it would be more fun to ignore them. The rarity scale includes the following

- Standard: the item is mass produced for wide distribution
- Common: the item can be practically given for free
- Uncommon: The item must be sought out or bought
- Valuable: The item is semi-rare, most easily being found in market stalls run by scavengers
- Rare: The item is hard to come by and must be sought out, or requires a lot of luck to find
- Scarce: the item is in such high demand or limited supply it would require serious dedication to obtain
- Elusive: The item should be treated as non-existent outside of miraculous circumstances

##### Invented vs Engineered

Bears have 2 fields of mechanical production: invention and engineering. Invention concerns one-of-a-kind or hand made items, while engineering concerns mass production and resource efficiency of a design. Due to this there are 2 methods of describing gear: the invented gear and the engineered gear.

Invented Gear is broken into stat blocks and restrictions, tied to rarity. This allows one to make a piece of gear that closely fits their specific character, or a specific story beat. The rarities signify how valuable and hard to make this specific piece of gear is.

Engineered Gear is more standardized. It is often less rare than invented gear, though out-of-production items or items seized by Gredo would still be rare. Engineered Gear has unflinching stat blocks that describe an existing and well known type of item.

#### Picking Gear

This is a suggested method for picking gear for a new character. Specific campaigns may increase or decrease these numbers to fit their story. These are based on levels, as some campaigns will start with bears more experienced than level 1.

**Level 1 -** 1 Uncommon item, 1 Common item, 4 Standard items. 1 item may be invented.

**Level** **2 -** 1 Uncommon item, 2 Common items, 3 Standard items. 1 item may be invented.

**Level 3 -** 2 Uncommon items, 2 Common items, 2 Standard items. 2 items may be invented.

**Level 4 -** 1 Valuable item, 1 Uncommon item, 2 Common items, 2 Standard items. 2 items may be invented.

**Level 5 -** 2 Valuable items, 2 Uncommon items, 2 Common items. 3 items may be invented.

**Level 6** - 1 Rare item, 1 Valuable item, 2 Uncommon items, 2 Common items. 3 items may be invented.

**Level 7 -** 2 Rare items, 2 Valuable items, 2 Uncommon items. 4 items may be invented.

**Level 8 -** 1 Scarce item, 1 Rare item, 2 Valuable items, 2 Uncommon items. 4 items may be invented.

**Level 9 -** 2 Scarce items, 2 Rare items, 2 Valuable items. 5 items may be invented.

**Level 10 -** 1 Elusive item, 1 Scarce item, 2 Rare items, 2 Valuable items. 6 items may be invented.

# War Patterns

# Heavy Hide

##### Stat: STR

Getting their names from the eras before the mass production of dark steel, Heavy Hides exist to be beaten down and pummeled while tearing through everything in their way. Once made of woodchips and metal shavings, covered in the hide of thick skinned creatures of Nausea, Heavy Hides lead the charge against Gredo's eternal enemy one iron fist at a time.

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 1571px;"><tbody><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4305%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Heavy Hitter</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Ignore the penalties gained by using items marked with Heavy</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Lockdown</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When a creature that is close enough for you to hit with a melee attack takes the move action, you can take this reaction to make an attack against them before they move.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Crackdown</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Break your weapon by adding your STR to your weapon damage as you attack an individual or object. This item breaks after being used this way.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Brace</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Use a reaction ready your shield or weapon to add your STR to your AR for the attack.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Steel Roots</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Any an all attempts to unwillingly move you in relation to your feet on the ground, whether it be getting pushed, having a rock thrown at you, or facing an explosion, move you for STR less tiles no matter what.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Steel Achor</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When something attempts to pass a tile, or leave a tile adjacent to you, you can use the Grapple action for free.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Steel Drive</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Your current Stamina is added to your AR during combat.</span></td></tr><tr><td colspan="5" style="width: 100.123%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Army of Mine</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Army of Mine</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When your allies within earshot of you have the Shaken condition, they may roll BRV to try and use a different Action. Should they fail, they still use stamina but nothing happens.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Fight with Fury</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Army of Mine</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Rally your allies in earshot, letting you roll BRV, with each success adding one dice to the next STR check used by them. The next check against their AR is also increased by the amount of successes.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Act with Pride</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Army of Mine</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Rally your allies in earshot, letting you roll BRV, with each success adding one dice to the next SKL check used by them. Their next attack also gains 1 DMG for each success.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Run with Grace</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Army of Mine</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Rally your allies in earshot, letting you roll BRV, with each success adding one dice to the next DEX check used by them. Their next MOV is also increased by the amount of successes.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">One Army, One Call</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Army of Mine</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Combine the Stamina cost of multiple Army of Mine effects to activate all of them at once. This is counted as one action, and only increases the next usage cost by 1 in turn.</span></td></tr><tr><td colspan="5" style="width: 100.123%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Teddy Bear</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">I Will Not Falter</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When making a STR check or using something based on STR, you may roll an amount of dice up to your ABS. For every dice picked, add 1 to your STR, and for every dice that failed with no matching success die, take 1 wound.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">I Will Not Flinch</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,  
I Will Not Falter</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Add your ABS to your AR for an incoming attack. Roll your ABS, and for every failed dice without a matching success, take 1 wound.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">I Will Not Bleed</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,  
I Will Not Falter</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When taking an incoming attack, add an ABS skill check with every success removing 1 resulting damage.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">I Will Not Hesitate</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,  
I Will Not Falter</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Take an action for no Stamina. Instead, take that action for free and roll an ABS check, with eahc failiure resulting in 1 wound. May be used once per round.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">I Will Not Fall</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,  
I Will Not Falter</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">For every wound missing, add 1 to your ABS for just Teddy Bear perks and checks.</span></td></tr><tr><td colspan="5" style="width: 100.123%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Student of Pip</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Strength in Numbers</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When adjacent to a party member, add your SAN to your AR.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Strength through Presence</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Strength in Numbers</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When a party member within 2 tiles makes a SAN, BRV, or ABS check, they may add yours to their roll.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Strength through Intervention</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Strength in Numbers</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When an adjacent party member is being attacked, or a party member is being attacked by an adjacent enemy, you may take an action to add your AR to theirs.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Strength through Vigilance</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Strength in Numbers</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When an enemy attempts to move into a square adjacent to a party member you are adjacent to, gain a free attack on them.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Strength through Me</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Strength in Numbers</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Be able to move onto a tile with a party member. While there, all actions taken against that party member are applied to you instead.</span></td></tr></tbody></table>

# Operator

##### Stat: SKL

Coming from backgrounds ranging from running jackhammers, to servicing the death machines of Jax's creation, Operators hold their pride in their craftiness. Operators are trained in manning the various types of mechanical construct that roams the walls and battlefields of Gredo. Weak in might but mighty in mind, they can service weapons and weild expertimental creations just as easy as they can bring down a building with a few well placed ballista shots.

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 1571px;"><tbody><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Hotfix</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Quick repair an item, restoring 1 durability.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Adjust Weapon</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Increase the weapon damage of any item by your SKL for its next attack. Cannot stack</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Adjust Armor</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Increase the AR of an ally by your SKL for the next attack that targets them. Even if it does not hit, its AR reverts to normal. Does not stack.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Disorganize Equipment</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When in melee distance of an enemy, you can decrease their AR or Weapon Damage by your SKL for its next use. Does not stack.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Trapper</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">With enough time, create a trap that does your SKL amount of damage when triggered. This trap triggers consistantly and reliably, breaking after an amount of uses at the amount of successes from a SKL roll, or less.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Surveyer</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">With enough time, create a way to be able to retrieve some kind of unknown information from the surrounding envrioment. Can be used an amount of times equal to your SKL.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Reverse-Engineer</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">With enough time, you can break down and safely learn or disassemble the interworkings of anything.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Engineer</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Engineer</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">All machines and devices can be upgraded or repaired using a SKL check that assumes familiarity.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Autokid</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Engineer</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While controlling any machine or mechanism larger than a normal bear, treat it as an extention of yourself. Use an Action to start using it, and an Action to leave it.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Fault Lines</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Engineer</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When attempting to break or sabbotage a machine, you can add your SKL to your DMG.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Rider</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Engineer</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While on shifting terrain, your character suffers no penalties and must make no checks to stay on board.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Patch Master</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Engineer</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While fixing or improving on operating machines, double your SKL roll.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Scrap Artisan</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Scrap Synthesis</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Pickup a random enviromental item and turn it into a usable Improvised Weapon or Improvised Gizmo. Improvised weapons do damage equal to your SKL, and Improvized Gizmos are able to be used as replacement parts for machines.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Junkgrade</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Scrap Synthesis</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Upgrade something made with Scrap Synthesis by increasing its damage by the amount of successes gained from a SKL roll. 0 Successes breaks the item.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Improvised Longevity</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Scrap Synthesis</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Convert an Improvized Weapon or Improvized Gizmo into a decoy, which does SKL damage when attempting to be used.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Better than One</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Scrap Synthesis</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Add an additional effect to anything created by Scrap Synthesis, which must be explained in 2 words or less. The specifics are always determined by the RM, as your character can only do so much with their intentions when working in the materials around them.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Improvised Longevity</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Scrap Synthesis</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When making something with Scrap Synthesis, decide to make it last for SKL uses, or roll SKL every time it is used with it breaking on a 0 Success roll.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Authorized Specialist</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Standard Ordinance</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When using equipment, roll as if you are trained in it whether you are or not.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Steady Aim</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Standard Ordinance</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Rig a ranged weapon you weild gain double their range for the next attack.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Remix</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Standard Ordinance</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Rig a melee weapon you weild to do which ever damage type hurts the hardest on its next use.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Overclock</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Standard Ordinance</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Rig a weapon to practically explode into fragments during a next attack, rendering unrepairable. However, that attacks deals damage multiplied by your SKL. If the damage is higher than your STR, get pushed back an amount of spaces equal to the difference.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">User's Guide</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Standard Ordinance</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Setup an item in your care for use by anyone untrained to use it. Should someone without training attempt to use it, they may use it up to your SKL amount of times before losing this effect, and gain all level 3 Authorized Specialist perks you have applied to the weapon during this duration.</span></td></tr></tbody></table>

# Light Weight

##### Stat: DEX

Quick and nimble, lightweights find themselves learning how to weave their husks and patterns to become a faint memory in their enemies minds as soon as yesterday. They often forgo heavier equipment and hefty weapons in favor of becoming more slippery, letting the only thing harder than matching pace with a Lightweight be actually pinning them down.

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 1571px;"><tbody><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Setup</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reduce the AR of an adjacent target by 1 until your next turn. You cannot reduce a target's AR to less than 1.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Weak Spots</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Your attacks may use DEX in addition to the weapon damage when attacking instead of STR.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Double Take</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Do two actions at a single time. Both cost their initial amount of stamina, but cost an extra 2 each when used again this turn.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Distraction</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When an opponent successfully attacks or casts a single target spell on an ally that is adjacent to you, you can take this reaction to add your SKL to that ally’s AR against that attack or spell.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">One Handed Explorer</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While Climbing, Mounting, Grappling, or Swimming, always maintain the use of single handed weapons and tools.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Feather Foot</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Ignore any and all terrain effects.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Wall Runner</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When next to a wall, add your DEX to your MOV when using MOV as long as you stay on the wall for the duration of the MOV usage. MOV used on walls may go parallel to the ground or up the wall with no penalty.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Free Flow</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Free Flow</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When you have no weapon equipped, your MOV increased by your DEX</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Too Slow</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Free Flow</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Melee attacks made against you as reactions cannot hit you.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Hands on the Holster</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Free Flow</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Equipping and Dequipping weapons and tools costs 1 less Stamina</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Natural Explorer</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Free Flow</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Effects that require at least 1 Stamina to avoid punishment by end of round now require none.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Just Adds Weight</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Free Flow</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Gain Stamina equal to your DEX - AR</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Shade</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">From the Shadows</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When you make an attack against a creature while you are hidden, its AR becomes 1 against that attack.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Darkened Strike</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
From the Shadows</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While you are hidden, your attacks deal +2 Lethal Wounds.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Shadow Guide</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
From the Shadows</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When you take the Hide action, all of your allies that are not in view of an opponent become hidden as well.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">To Know One</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
From the Shadows</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When a hidden opponent moves through a space that you can see, they are no longer hidden.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">No Witness</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
From the Shadows</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When killing an enemy from a sneak attack, you remain hidden until your next attack.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Jockey</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Jockey</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When attacking a hostile creature, you may Mount them, requiring a challenged DEX stat to get you off.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Stagger</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Jockey</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While you are Mounted on a hostile creature, roll an amount of dice equal to your DEX, removing one of their successes for every one of yours.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Nice Aim</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Jockey</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While you are Mounted on a hostile creature, all attacks that fail to hit you damage the creature instead.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Discount Conductor</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Jockey</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While you are Mounted on a hostile creature, you may use half your move to move them. They may choose to resist, letting them roll a STR check with every success reducing the effect by 1 tile.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Up Here!</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Jockey</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While you are Mounted on a hostile creature, they reduce all sensory based check pools by half your DEX</span></td></tr></tbody></table>

# Breaker

##### Multi-Pattern: **Heavy Hide** &amp; **Operator**

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 319.4px;"><tbody><tr style="height: 32.2px;"><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr style="height: 97px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; height: 97px; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Shatter</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; height: 97px; border-style: solid;"><span style="vertical-align: baseline;">3</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; height: 97px; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; height: 97px; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; height: 97px; border-style: solid;"><span style="vertical-align: baseline;">When being attacked, you may choose to reduce your AR to 1, but in turn may attempt to make a STR check to break the weapon attacking you. Breaking a wooden or similar weapon would require 2 successes, most metals being 4, and darksteel being 6.</span></td></tr><tr style="height: 63.4px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Pierce</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">4,   
Shatter</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">When making attacks against an armored opponent, you may use this action along side an attack to reduce their armors AR by 1 until repaired.</span></td></tr><tr style="height: 80.2px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Crumble</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="vertical-align: baseline;">4,   
Shatter</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="vertical-align: baseline;">When encountering any enviromental obsticle, you may make a STR check to break through without any tools, and easier than others. Wood is reduced to 1 success, bricks and stone are 2, metals are 4, and darksteel is 6.</span></td></tr><tr style="height: 46.6px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; height: 46.6px; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Calculate</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; height: 46.6px; border-style: solid;"><span style="vertical-align: baseline;">4,   
Shatter</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; height: 46.6px; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; height: 46.6px; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; height: 46.6px; border-style: solid;"><span style="vertical-align: baseline;">Checks to use STR to break objects or individuals add your SKL.</span></td></tr></tbody></table>

# Runner

##### Multi-Pattern: **Operator** &amp; **Light Weight**

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 319.4px;"><tbody><tr style="height: 32.2px;"><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr style="height: 97px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Moving Target</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Attacks made against you while using your MOV add your MOV to your AR.</span></td></tr><tr style="height: 63.4px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Fly By</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Moving Target</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">You may include an attack while using MOV</span></td></tr><tr style="height: 80.2px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Double Step</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Moving Target</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">You may include a lightweight ability while using MOV</span></td></tr><tr style="height: 46.6px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Double Task</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Moving Target</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">You may include an Operator ability while using MOV</span></td></tr></tbody></table>

# Charger

##### Multi-Pattern: **Heavy Hide** &amp; **Light Weight**

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 319.4px;"><tbody><tr style="height: 32.2px;"><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr style="height: 97px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Charge</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Gain the Charge combat action. Move an amount of tiles equal to your MOV, and if an enemy or object is in the way they must make a contested DEX check or take damage equal to your STR + your Armor AR</span></td></tr><tr style="height: 63.4px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Rush</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Charge</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Use Charge multiple times at once following normal stamina usage rules, but add another instance of your STR score for every stack.</span></td></tr><tr style="height: 80.2px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Accelerate</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Charge</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">For every empty space crossed with MOV before hitting an enemy in a direct line, increase the damage of your Charge by 1.</span></td></tr><tr style="height: 46.6px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Bounce</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Charge</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">After hitting an enemy with charge, you may redirect or keep going for the rest of your MOV, charging into other enemies.</span></td></tr></tbody></table>

# Casting Styles

# Aether Smith

##### Stat: SAN

Aether Smiths are known for their ability to warp the arcane into the physical, constructing items and armies of frost and snow. From illusions built of frost, to tools built of ice, Aether Smiths are the makers of anything and everything temporary and arcane in nature.

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 1571px;"><tbody><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Little Lamp</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Form a small ball of light, which remains stationary relative to the earth. This means, should a sky scraper collapse with the Little Lamp at the top, the Little Light would stay stationary in the air. Disappears after 24 hours have passed, or removed by its creator.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Frigus Nail</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Glue any two objects together with Arcane Ice, which is as hard as brick. This effect melts after 4 turns, but can be reapplied at any time.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Conjure Tool</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Form a 2 handed tool such as a fire axe or shovel, which melts away after 4 turns. Does 1 damage if used as a weapon.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Visual Arcana</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"> </td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"> </td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">See arcane power itself, as it flows from place to place. Once activated, Visual Arcana will slowly fade over the course of 1 minute.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Charge Load</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Construct a bullet, arrow, spike or other type of ammunition out of pure arcana. This ammunition acts as a basic unmodified version of what its replacing, and stays in the weapon until being fired. Reloads an entire clip of ammunition at once.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Altered Geometry</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Adds physical geometry to the area around the caster that did not previously exist. This geometry can be as simple or as complex as the caster wishes in appearence, however they may only make 30 cubic meters of new geometry. This geometry matches its intended appearence, including replicated the durability of steel or the softness of a matress. Altered Geometry must extend the dimensions of another object, such as walls, floors, cabinets, or sofas. Altered Geometry melts away after 1 hour.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Fire of Ice</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">-1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Touching any construction of the casters without prior authorization results in catching on fire, as their Arcane Ice has become red hot. Does not effect allies, or unintended targets.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">High Mason</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Frozen Scaffold</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Construct a temporary structure out of brittle Arcane Ice with the durability of wood. May be constructed to hold up to 10 cubic meters of space. Brittle Arcane Ice does not melt on its own.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Frozen Supports</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Frozen Scaffold</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Create a heavy load bearing structure out of Arcane Ice. This structure is as tough as Dark Steel and lasts 1 minute. During this time it will be able to hold 200,000kgs of weight. The caster may make 3 cubic meters for every 1 AP spent to cast this spell.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Raise Barricade</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Frozen Scaffold</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Form a wall of Arcane Ice up to 5 tiles wide and 3 meters tall. This wall is as tough as metal and lasts for 1 minute before melting.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Frozen Shell</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Frozen Scaffold</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Create a thick piece of brittle Arcane Ice on an object or person of choice. When attacked, this object will not take damage, insteadd shattering the Frozen Shell. Brittle Ice does not melt on its own.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Glazed Repair</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Frozen Scaffold</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Use Arcane Ice to temporarily hold the form of any given object or machine. For the next minute, the object will work as it did in an undamaged and unbroken state. If the item would be broken while Glazed Repair is active, Glazed Repair is removed from the item but the item itself does not take further damage.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Illusionary</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Arcane Darkness</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Make an object appear as another of a similar shape or size for the next 12 hours, after which the illusion melts away. Difficulty for Perception Skill Checks is decided by the size of the object. Small objects, such as coins and rocks should have a difficulty of 4, a table would have a difficulty of 3 and a building would have a difficulty of 1.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Project Object</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Arcane Darkness</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">  
Create a projection of an object in a different space. This projection will move with the original object, and will retain its exact position relative to the object it is projected from. The projection cannot be interacted with physically, and requires a difficulty 4 Perception Skill Check to see through. After 1 hour the projection melts into steam.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Obscure Nature</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Arcane Darkness</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">  
Distort and alter the look of an object beyond recognition. This will clearly appear as an illusion, but the original object will not be evident, even with a Perception Skill Check. Distortion will not hide the objects general shape, but any physical, mechanical, emotional, or mental details of the object are hidden until the illusion is broken. Obscure Nature melts away after 3 hours.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Facade</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Arcane Darkness</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">  
  
Change details about your husk to mask it with another. This must be done with a target in mind, who the caster will resemble after the use of Facade. Perception Checks made to detect the illusion have a difficulty of 3. Facades last for 1 hour before melting.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Illusionary Ventriloquism</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Arcane Darkness</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">-1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Use subtle illusionary magic to consistantly hide motions related to spellcasting. Upon casting a spell, it is impossible to visually, or audibly perceive the source of the spell without external contexts. This effect may be cast asside should the caster chose, so they may visually perform any spell they wish.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Seer</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Destroy Darkness</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Causes all darkness in a 10x10 meter area around the caster to disappear, causing everything to appear as if a white light is shining on it. This light is visible to all, and even pierces arcane darkness. Lasts for 1 minute or 12 rounds.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Displace Hearing</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Destroy Darkness</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Pick a location no more than 20 meters from the caster, and move all hearing to that spot, relative to the earth. The caster hears as if their ears are in that exact location, and lasts for 5 minutes. There is no visual or audible indication on the target location of the spell's effect. Additionally, the caster cannot hear through their original ears.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Displace Sight</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Destroy Darkness</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">  
Choose a location within 20 meters of the caster, and move all vision to that sight, relative to the earth. The caster sees as if their eyes are in that exact location, and lasts for 3 minutes. There is no visual or audible indication on the target location of the spells effect. Additionally, the caster cannot see through their original eyes.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Marked Sight</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Destroy Darkness</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">The caster visualizes an object they have previously seen or held. Upon casting Marked Sight this visualization turns into a visualization of the location of the object. There is no guidance to the object, however the vision of the objects current location happens in real time, allowing the caster to see any shifting parts of its surrounding enviroments.</span></td></tr><tr><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Psychometry</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Destroy Darkness</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Gain the memories of an object over the last 12 hours. All that the object has been present for becomes the knowledge of the caster. This includes auditory and visiual information.</span></td></tr></tbody></table>

# Striker

##### Stat: BRV

Magic was made for bringing the down the hammer on others. Strikers get their name by their extremely straight forward approach to supplementing their combat with their Casting, taking as many moments as possible to use it to make their movements shifty, and their blows heavy. Battlefields will fall before the ash and flame of a powerful Striker, no matter the foes that await inside.

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 1571px;"><tbody><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Rapid Dodge</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Avoid an incoming attack without rolling. Only usable if the caster can see their attacker.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Singed Hop</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Typically cast while in the air, allows the user to jump while airborn as if they were on the ground.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Bolster Brawn</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Modifier</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Increase your STR and all STR based attributes by 2 for its next use.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Blazing Dash</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Double your movement for the next 5 seconds, or for your next turn.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Flaming Strike</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Modifier</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">The next successful attack made errupts into Arcane Flame, lighting the enemy on fire. This flame lasts for 3 rounds before suffocating, and can only be put out by Arcane Ash or Arcane Ice. Arcane Flame will burn through ANY MATERIAL like it is paper.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Errupt Husk</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Explode in an inferno of Arcane Flame, covering anything within 3 meters with it. Anything covered in the flame takes 3 rounds before the flame suffocates, and may only get rid of it with Arcane Ice or Arcane Ash. Arcane Flame will burn through ANY MATERIAL like it is paper.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Blazing Charge</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Modifier</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When taking a movement action, you may leave a trail of Arcane Flame over any tile on which you tread. This arcane flame may only be gotten rid of with arcane ice and arcane ash, and otherwise suffocates after 3 rounds. Arcane Flame will burn through ANY MATERIAL like it is paper.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Bolter</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Rattlestep</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Add 3 to your AR for every Max MP sacraficed</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Ride the Pain</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Rattlestep</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Must be used after an enemy fails an attack on you. Allows the caster to turn all damage they would have taken from an incoming attack into pure movement potential, letting them add all damage taken from the attack to their next movement action.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Skipped Steps</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Rattlestep</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Allows the caster to double their movement for the next round, or 5 seconds.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Shatter Step</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Rattlestep</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Must be cast while moving. Allows the runner to alter their physical form, letting them run through solid objects, including walls, doors, the ground, and windows. If the runner is not careful they may end up falling into the earth.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Catch Up</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Rattlestep</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Modifier</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Closes the distance on enemy, allowing the Caster to ignore any AR bonuses gained through movement. AR bonuses gained through illusions and the base AR score cannot be ignored.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Hunter</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Hunter's Spark</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Lodge a spark into the body of a target. This spark is untraceable, undetectable, and cannot be removed by any trational means. Only one spark may be used at a time, unless stated otherwise, and using that spark causes a singing feeling to appear on the point of entry of the target.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Targeted Spark</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Hunter's Spark</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">The next attack made by the caster against the holder of the Hunter's Spark cannot miss. This holds true as long as there is no structure or arcane force in the way. The target will quickly become aware of this, as hot pain will echo throughout their body.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Locate Spark</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Hunter's Spark</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Gain an instant understanding of where the casters spark is currently held, no matter the distance. This sends a burning pain through the target of the spell.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Focus Spark</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Hunter's Spark</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">The caster focuses their spark into an artificial weak spot on their target, making all attacks on that area ignore 3 AR for the next round. This sends shooting pain through the target, focused on the area of weakness.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Additional Sparks</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Hunter's Spark</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">The Hunter is able to control an additional amount of sparks equal to the amount of AP given up.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Brawler</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Heavy Hitter</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Modifier</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Must be cast before checking if an attack lands. Should it land, roll your BRV and add 1 damage for every success.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Rigged Blow</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Heavy Hitter</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Modifier</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Must be cast before checking if an attack lands. Should it land, your target is pushed back 2 tiles. If they end up hitting a wall, they take damage based on material. Wood is 2 damage, bricks are 3, and metals are 4.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Eyes on Me</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Heavy Hitter</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">All enemies in a 20 tile radius must roll BRV. If their successes does not meet or exceed your BRV score, they may only attempt to do actions that effect you for their next turn.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Shattering Strike</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Heavy Hitter</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Modifier</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Must be cast before checking if an attack lands. Should it land, the enemies armor is broken.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Titan's Fury</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Heavy Hitter</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Everytime you take damage, you may decrease your Max AP by 1 in order to increase the damage of your attacks by 1. Titan's Fury is reverted as soon as you are healed.</span></td></tr></tbody></table>

# Mage

##### Stat: ABS

Mages mess not with modifying the physical, but focus instead on the aetherial. Their magic forms in the world all the same, but as volatile matter to be manipulated and controlled by their whims.

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 1571px;"><tbody><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Soak Pain</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Turn incoming damage into arcane outbursts using magic shielding. For every AP spent, remove 1 point of damage from a single incoming attack.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Jumping Bolt</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">The caster fires a bolt of arcane energy forward with the speed of an arrow. Should the caster hit their target, they may make a SKL Check. For every success, the Bolt travels to another target and deals the same damage. The bolt itself has a range of 30 meters, and does ABS damage.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Void Shock</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">  
The caster lets a large pulse of arcane and magnetic energy loose from their body, causing every target within 5 Tiles to lose 1 Stamina. The caster may also choose to make an Abuse Skill Check, with every success letting them tether an ally of choice. Allies tethered to the caster will not lose 1 Stamina.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Recycled Arcana</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">-1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Failed spells return their cost, in AP, to the caster.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Di-Spell</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Remove another active spell in player that is within 1 tile of your character.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Woven Network</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">-1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">The caster makes a mental communication network, where they and their targets may talk to eachother without using voices or sound. The amount of targets is equal to the casters ABS</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Forced Bond</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">The caster targets an ally and an enemy. All damage done to the target is instead shifted onto the enemy until the enemies death, 3 minutes has passed, or until the enemy exits a 10 tile radius from the ally. Casting Forced Bond requires an Abuse Skill Check with a difficulty of 4, otherwise the link occurs between the ally and the caster, with the caster taking damage for the ally.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Mender</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Mend</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Allows the caster to heal 1 wound of damage done to any husk in 10 meters. Requires no physical materials to preform.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Patchwork</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Mend</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While next to an ally, you may spend as much AP as desired, restoring 2 wounds per AP used.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Forged Thread</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Mend</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Target an item within 10 meters and remove any negative effects preventing its optimal function, as long as the effect is not the item being broken.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Ward Insanity</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Mend</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When you or an ally in 10 meters comes under fear or insanity effects or checks, ignore them.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Hardened Stitching</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Mend</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">-1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">All durability restoring effects like Mend or Forged Thread give the target item or husk +2 AR for their next taken attack.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Artillery</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Fireball</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Creates a standing Fireball that stays in place. If targetting an existing Fireball, increase its power by 1, or cast it forwards. When hitting an object or enemy, a Fireball does damage equal to 3 times its power, in a radius equal to its power.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Chain Lightning</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Fireball</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Creates an electric bolt that stays in place. If targetting an existing Chain Lightning, increase its power by 1, or cast it forwards. When hitting an object or enemy, a Fireball does damage equal to 3 times its power, bouncing to as many enemies as its power allows with each additional enemy taking 1 power.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Arcane Rift</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Fireball</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Opens an arcane gash into the Aether. To keep open, the rift must have 2 AP given to it every round by one or more casters who have the Arcane Rift spell. Arcane Rifts supply 1 AP to everything in a 10 tile radius, gaining a 1 AP bonus every round it is open.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Power Syphon</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Fireball</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Take any amount of power you wish from an Artillary spell, and give it back to yourself, refunding any AP spent on that amount of power.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Catalyst</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Fireball</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Creates a container for any and all spells. Any mage my add any spell to the Catalyst, which all take effect at once when the Catalyst is broken. It may be broken in anyway the caster wishes, such as throwing it an an enemy or casting it on a team mate. The target gains all spell effects, and every spell added costs 1 AP as well as its original cost.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Phantom</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Vanish</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">The caster is unable to be seen, nor can they be heard. They can be interacted with, and can interact with the world while Vanished. The caster remains in this state until they make an action that would cause them to become known, such as breaking an object, saying something, attacking someone, or casting a spell.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Darkened Strike</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Vanish</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Modifier</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Must be casted during an attack. The attack preformed under the effect of Darkened Strike is undetectable in all forms. It leaves physical damage with no sound, light, feeling, or pain. The attack my only be noticed after the fact, via visual observation. This spell can target, melee, ranged, and arcane based attacks.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Hush</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Vanish</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Remove all sound in a 5 tile radius. Sound cannot be created in this zone, however sound may still pass through it. May be used for 1 hour, after which the caster must spend the full AP cost again in order to maintain Hush.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Cloak</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Vanish</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">The caster makes an object no larger than themselves appear completely invisible. The target may still be interacted with, and can interact with the world, but will be unable to be seen. This adds +2 difficulty to any checks made to locate the target. The effect lasts for 1 minute</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Warped Shadows</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Vanish</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">-1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">The caster naturally covers themselves in artificial darkness, blending them into the enviroment around them. Perception Skill Checks that target the caster suffer +2 difficulty.</span></td></tr></tbody></table>

# Shroud Breaker

##### Multi-Pattern: **Aether Smith** &amp; **Striker**

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 319.4px;"><tbody><tr style="height: 32.2px;"><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr style="height: 97px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Piercing Sight</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Gain a visual of all sentient life of any kind within 30 meters. Anything considered alive, including Hive Drones, Nausea Vines, or other Bears will be targeted by Piercing Sight and will be visible to the caster, even through walls.</span></td></tr><tr style="height: 63.4px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Indexed Enviroment</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,  
Piercing Sight</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Gives the caster immediate knowledge of every item in a 15 meter radius, even if the item is hidden. This index does not give the caster any information on the purpose or mechanics of an item, only the fact that it exists.</span></td></tr><tr style="height: 80.2px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Searing Void</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,  
Piercing Sight</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Fills the air with static, that upon being observed using arcane forces, causes pain upon the observer. The observer must make an ABS Skill Check with a difficulty equal to the SAN of the caster, with failiure making them take damage equal to the casters BRV and their eyes lose vision.</span></td></tr><tr style="height: 46.6px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Unburdened Eyes</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,  
Piercing Sight</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">-1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">The caster is no longer able to see illusions unless they are spells under the Author of Reality foundation.</span></td></tr></tbody></table>

# Infusionary

##### Multi-Pattern: **Aether Smith** &amp; **Mage**

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 249.2px;"><tbody><tr style="height: 32.2px;"><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr style="height: 10px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; height: 10px; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Focused Strike</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; height: 10px; border-style: solid;"><span style="vertical-align: baseline;">3</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; height: 10px; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; height: 10px; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; height: 10px; border-style: solid;"><span style="vertical-align: baseline;">Pick a piece of equipment up to 10 tiles away. The next time the target is used, it will succeed any check to hit, such as throwing a rock at a bottle, or landing a hit with an axe on an enemy.</span></td></tr><tr style="height: 63.4px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Create Destruction</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">4,  
Focused Strike</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">2 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">Select a piece of equipment up to 10 meters away, and fill it with raw volatile power, giving it 3x damage on its next use, both against objects and enemies.</span></td></tr><tr style="height: 80.2px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Inject Thorns</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="vertical-align: baseline;">4,  
Focused Strike</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="vertical-align: baseline;">1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="vertical-align: baseline;">Form rash arcana on a piece of equipment up to 10 tiles away. The next time this equipment is hit, it applies the damage it takes to both the attacker and the victim, no matter the equipments state afterward.</span></td></tr><tr style="height: 63.4px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Shiftable Infusions</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">4,  
Focused Strike</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">-1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">Makes all of the casters infusions non-permanent, letting them be moved between equipment at will. This can only be done by the caster, range limitations on the spells still apply.</span></td></tr></tbody></table>

# Syphon

##### Multi-Pattern: **Striker** &amp; **Mage**

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 319.4px;"><tbody><tr style="height: 32.2px;"><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr style="height: 97px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Arcane Guts</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">-1 AP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Gain the ability to consume AP from natural and atypical sources, such as arcane machines or other bears. When gaining AP, make an ABS skill check, and take as much AP as the result. When making the check, if you roll no successes, you gain Arcane Sickness and must not interact with AP for the next 10 minutes, or take ABS wounds. Every round this is used in a row, remove one success from the roll, and every round not it is not used, remove one success penalty.</span></td></tr><tr style="height: 63.4px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Drink Flames</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Arcane Guts</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Gain the ability to use Arcane Guts on Arcane Flames and normal flames. Consuming a tile of flames removes them entirely.</span></td></tr><tr style="height: 80.2px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Crunch Arcane Ice</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Arcane Guts</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Gain the ability to use Arcane Guts on Arcane Ice, including magic constructs and illusions. Remove 1 tile of Arcane Ice per use.</span></td></tr><tr style="height: 46.6px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Consume Spell</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Arcane Guts</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Gain the ability to use Arcane Guts on volitile spells. Spells with no time based effect may be eaten as a 1 Stamina reaction through Arcane Guts.</span></td></tr></tbody></table>

# Gear

# Proficiencies

<table border="1" id="bkmrk-light-weight-mods-we" style="border-collapse: collapse; width: 100%; height: 275.4px;"><colgroup><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col></colgroup><tbody><tr style="height: 32.2px;"><td colspan="4" style="white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Heavy Hide</span></td></tr><tr style="height: 34.6px;"><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(82, 82, 82); border-style: solid; height: 34.6px;"><span style="color: rgb(255, 255, 255); font-size: 12pt; vertical-align: baseline;">Weapons</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(82, 82, 82); border-style: solid; height: 34.6px;"><span style="color: rgb(255, 255, 255); font-size: 12pt; vertical-align: baseline;">Armor / Shields</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(82, 82, 82); border-style: solid; height: 34.6px;"><span style="color: rgb(255, 255, 255); font-size: 12pt; vertical-align: baseline;">Gadgets</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(82, 82, 82); border-style: solid; height: 34.6px;"><span style="color: rgb(255, 255, 255); font-size: 12pt; vertical-align: baseline;">Mods</span></td></tr><tr style="height: 29.8px;"><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid; height: 29.8px;">Advanced</td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid; height: 29.8px;">Advanced</td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid; height: 29.8px;">Simple</td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid; height: 29.8px;">Simple</td></tr></tbody></table>

<table border="1" id="bkmrk-operator-weapons-arm" style="border-collapse: collapse; width: 100%; height: 275.4px;"><colgroup><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td colspan="4" style="white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Operator</span></td></tr><tr style="height: 29.8px;"><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(82, 82, 82); border-style: solid; height: 34.6px;"><span style="color: rgb(255, 255, 255); font-size: 12pt; vertical-align: baseline;">Weapons</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(82, 82, 82); border-style: solid; height: 34.6px;"><span style="color: rgb(255, 255, 255); font-size: 12pt; vertical-align: baseline;">Armor / Shields</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(82, 82, 82); border-style: solid; height: 34.6px;"><span style="color: rgb(255, 255, 255); font-size: 12pt; vertical-align: baseline;">Gadgets</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(82, 82, 82); border-style: solid; height: 34.6px;"><span style="color: rgb(255, 255, 255); font-size: 12pt; vertical-align: baseline;">Mods</span></td></tr><tr style="height: 29.8px;"><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid; height: 29.8px;">Advanced </td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid; height: 29.8px;">Simple </td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid; height: 29.8px;"> Advanced</td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid; height: 29.8px;">Simple </td></tr></tbody></table>

<table border="1" id="bkmrk-light-weight-weapons" style="border-collapse: collapse; width: 100%; height: 275.4px;"><colgroup><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td colspan="4" style="white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Light Weight</span></td></tr><tr style="height: 29.8px;"><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(82, 82, 82); border-style: solid; height: 34.6px;"><span style="color: rgb(255, 255, 255); font-size: 12pt; vertical-align: baseline;">Weapons</span></td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(82, 82, 82); border-style: solid; height: 34.6px;"><span style="color: rgb(255, 255, 255); font-size: 12pt; vertical-align: baseline;">Armor / Shields</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(82, 82, 82); border-style: solid; height: 34.6px;"><span style="color: rgb(255, 255, 255); font-size: 12pt; vertical-align: baseline;">Gadgets</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(82, 82, 82); border-style: solid; height: 34.6px;"><span style="color: rgb(255, 255, 255); font-size: 12pt; vertical-align: baseline;">Mods</span></td></tr><tr style="height: 29.8px;"><td style="width: 24.9106%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid; height: 29.8px;">Simple </td><td style="width: 9.29678%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid; height: 29.8px;">Simple </td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid; height: 29.8px;">Advanced</td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid; height: 29.8px;"> Advanced</td></tr></tbody></table>

# Item Traits

##### Ammo (Type)

This item or weapon has ammunition, which is consumed when the item is used. The item specified is the item that is expended when the item is used.

##### Range (Tiles)

This item can be used in tiles not immediately next to the character using it during time-stress. Instead, the weapon may be used by targets up to the distance specified.

##### Breaking (Toughness)

Breaking items can break armor at, or below, the specified toughness.

##### Piercing (Toughness)

The item is able to ignore a piece of equipment that is guarding something if the piercing value is at, or above, the equipment's toughness.

##### Heavy

This item requires 1 extra stamina to use. For passive items, such as armor, that extra stamina is applied to movement.

##### Sluggish

Equipping this item requires 1 extra stamina.

##### Infused (Effect)

The item applies some status effect found in the status effects section.

##### Immunity (Effect)

The item has some property that allows it to block a status effect while not broken.

##### Ruckster (Breaking Chance)

Whenever the item is used, roll a D6. If the number is below the breaking chance, the ruckster core of the weapon shatters. It requires a reload with another muck core or ruckster core, or it can be repaired normally with spare parts.

##### Chained (Range)

The item is on a chain with a mechanism to reel in the item or to keep the chain at a specific length. These items can be anchored into something if its able to get past that things armor rating or toughness. After being anchored, the item can only go up to the chains range before needing to make contested checks against the user to drag them along. Chains may also have their maximum range decreased by the items user. Chains may be removed with a strength check that exceeds the items toughness.

##### Cover

The item is big enough it can be treated as cover, preventing attacks from being made against those hiding behind it.

##### Bonus

The item provides some level of bonus to some type of check. This is treated much like a profession. A bonus will have some category unique to the item, and when a check falls within that category (and the item is in use), the bonus adds an amount of dice to the dice pool. The amount is also dependent on the item, similar to how there are various levels of profession.

##### Illegal

Illegal items use forbidden technologies, which mostly matters for role playing purposes. Having items that are visibly illegal will get one into trouble should they step into anywhere under Gredo (including most Outposts). This is because these technologies are illegal under the Founder of Creation, which is considered a higher legal authority than Gredo.

# Weapons

### Engineered Weapons

<table border="1" id="bkmrk-name-prof-paws-dmg-t" style="width: 100%; height: 2272.6px;"><tbody><tr style="height: 29.8px;"><td class="align-center" style="height: 29.8px; background-color: rgb(102, 0, 0);">**<span style="color: rgb(255, 255, 255);">Name</span>**

</td><td class="align-center" style="height: 29.8px; background-color: rgb(102, 0, 0);">**<span style="color: rgb(255, 255, 255);">Prof</span>**

</td><td class="align-center" style="height: 29.8px; background-color: rgb(102, 0, 0);">**<span style="color: rgb(255, 255, 255);">Paws</span>**

</td><td class="align-center" style="height: 29.8px; background-color: rgb(102, 0, 0); border-style: solid;">**<span style="color: rgb(255, 255, 255);">DMG</span>**

</td><td class="align-center" style="height: 29.8px; background-color: rgb(102, 0, 0); border-style: solid;">**<span style="color: rgb(255, 255, 255);">Traits</span>**

</td><td class="align-center" style="height: 29.8px; background-color: rgb(102, 0, 0);">**<span style="color: rgb(255, 255, 255);">Rarity</span>**

</td><td style="background-color: rgb(102, 0, 0); height: 29.8px;">**<span style="color: rgb(255, 255, 255);">TGH</span>**

</td><td class="align-center" style="height: 29.8px; background-color: rgb(102, 0, 0);">**<span style="color: rgb(255, 255, 255);">Slots</span>**

</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="8" style="height: 29.8px; background-color: rgb(153, 0, 0); border-style: solid;"><span style="color: rgb(255, 255, 255);">**Standard Grade**</span></td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Standard Issue Sword</td><td style="height: 46.6px;">Simple</td><td style="height: 46.6px;">1</td><td style="height: 46.6px; border-style: solid;">+1 Ripping</td><td style="height: 46.6px; border-style: solid;">  
</td><td style="height: 46.6px;">Standard</td><td style="height: 46.6px;">2</td><td style="height: 46.6px;">1/2</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Standard Issue Crossbow</td><td style="height: 63.4px;">Simple</td><td style="height: 63.4px;">1</td><td style="height: 63.4px; border-style: solid;">+1 Ripping</td><td style="height: 63.4px; border-style: solid;">Ammo (Arrow),

Range (10)

</td><td style="height: 63.4px;">Standard</td><td style="height: 63.4px;">2</td><td style="height: 63.4px;">1/2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Bigger Sword</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">2</td><td style="height: 29.8px; border-style: solid;">+2 Ripping</td><td style="height: 29.8px; border-style: solid;">  
</td><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Pickaxe</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">2</td><td style="height: 29.8px; border-style: solid;">+1 Crushing</td><td style="height: 29.8px; border-style: solid;">Breaking (2)</td><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Splitting Axe</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">2</td><td style="height: 29.8px; border-style: solid;">+2 Ripping</td><td style="height: 29.8px; border-style: solid;">Breaking (2)

</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Basic Warhammer</td><td style="height: 46.6px;">Advanced</td><td style="height: 46.6px;">2</td><td style="height: 46.6px; border-style: solid;">+1 Crushing</td><td style="height: 46.6px; border-style: solid;">Breaking (3),

Heavy

</td><td style="height: 46.6px;">Uncommon</td><td style="height: 46.6px;">3</td><td style="height: 46.6px;">1</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="8" style="height: 29.8px; background-color: rgb(153, 0, 0); border-style: solid;"><span style="color: rgb(255, 255, 255);">**Enforcement Grade**</span></td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Spear</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">2</td><td style="height: 29.8px; border-style: solid;">+2 Ripping</td><td style="height: 29.8px; border-style: solid;">Range (2)</td><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">2</td></tr><tr style="height: 97px;"><td style="height: 97px;">Heavy Crossbow</td><td style="height: 97px;">Advanced</td><td style="height: 97px;">2</td><td style="height: 97px; border-style: solid;">+1 Ripping</td><td style="height: 97px; border-style: solid;">Ammo (Arrow),

Range (10),

Breaking (2),

Heavy

</td><td style="height: 97px;">Uncommon</td><td style="height: 97px;">3</td><td style="height: 97px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Chain Hook</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">2</td><td style="height: 29.8px; border-style: solid;">+2 Ripping</td><td style="height: 29.8px; border-style: solid;">Chained (5)</td><td style="height: 29.8px;">Rare</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">1/2</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Riot Master's Sword</td><td style="height: 63.4px;">Advanced</td><td style="height: 63.4px;">2</td><td style="border-style: solid; height: 63.4px;">+3 Ripping</td><td style="border-style: solid; height: 63.4px;">Infused (Fire),

Breaking (4),

Heavy

</td><td style="height: 63.4px;">Scarce</td><td style="height: 63.4px;">4</td><td style="height: 63.4px;">2</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="8" style="height: 29.8px; background-color: rgb(153, 0, 0); border-style: solid;"><span style="color: rgb(255, 255, 255);">**Military Grade**</span></td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Grimm Issue Sturdy Sword</td><td style="height: 46.6px;">Simple</td><td style="height: 46.6px;">1</td><td style="height: 46.6px; border-style: solid;">+1 Ripping</td><td style="height: 46.6px; border-style: solid;">  
</td><td style="height: 46.6px;">Common</td><td style="height: 46.6px;">4</td><td style="height: 46.6px;">1/2</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Grimm Issue Sturdy Crossbow</td><td style="height: 63.4px;">Simple</td><td style="height: 63.4px;">1</td><td style="height: 63.4px; border-style: solid;">+1 Ripping</td><td style="height: 63.4px; border-style: solid;">Ammo (Arrow),

Range (12)

</td><td style="height: 63.4px;">Common</td><td style="height: 63.4px;">4</td><td style="height: 63.4px;">1/2</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Terra Issue Ornate Sword

</td><td style="height: 46.6px;">Simple</td><td style="height: 46.6px;">1</td><td style="height: 46.6px; border-style: solid;">+2 Ripping</td><td style="height: 46.6px; border-style: solid;">  
</td><td style="height: 46.6px;">Uncommon</td><td style="height: 46.6px;">2</td><td style="height: 46.6px;">1/2</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Terra Issue Ornate Crossbow

</td><td style="height: 63.4px;">Simple</td><td style="height: 63.4px;">1</td><td style="height: 63.4px; border-style: solid;">+2 Ripping</td><td style="height: 63.4px; border-style: solid;">Ammo (Arrow),

Range (10)

</td><td style="height: 63.4px;">Uncommon</td><td style="height: 63.4px;">2</td><td style="height: 63.4px;">1/2</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Auco Issue Blade</td><td style="height: 63.4px;">Simple</td><td style="height: 63.4px;">1</td><td style="height: 63.4px; border-style: solid;">+2 Ripping</td><td style="height: 63.4px; border-style: solid;">Infused (High),

Piercing (2)

</td><td style="height: 63.4px;">Rare</td><td style="height: 63.4px;">3</td><td style="height: 63.4px;">1</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Auco Issue Ballista</td><td style="height: 63.4px;">Advanced</td><td style="height: 63.4px;">2</td><td style="height: 63.4px; border-style: solid;">+2 Crushing</td><td style="height: 63.4px; border-style: solid;">Ammo (Bolt),

Range (15),

Heavy

</td><td style="height: 63.4px;">Rare</td><td style="height: 63.4px;">4</td><td style="height: 63.4px;">2</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Ari Issue Cleaver</td><td style="height: 46.6px;">Advanced</td><td style="height: 46.6px;">2</td><td style="height: 46.6px; border-style: solid;">+2 Ripping</td><td style="height: 46.6px; border-style: solid;">Breaking (3),

Heavy

</td><td style="height: 46.6px;">Valuable</td><td style="height: 46.6px;">3</td><td style="height: 46.6px;">1/2</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Ari Issue Crossbow

</td><td style="height: 63.4px;">Advanced</td><td style="height: 63.4px;">2</td><td style="height: 63.4px; border-style: solid;">+2 Ripping</td><td style="height: 63.4px; border-style: solid;">Breaking (3),

Range (10),

Heavy

</td><td style="height: 63.4px;">Valuable</td><td style="height: 63.4px;">2</td><td style="height: 63.4px;">1</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Pip Issue Harvesting Blade

</td><td style="height: 63.4px;">Advanced</td><td style="height: 63.4px;">1</td><td style="height: 63.4px; border-style: solid;">0</td><td style="height: 63.4px; border-style: solid;">Infused (Exposed),

Piercing (2)

</td><td style="height: 63.4px;">Valuable</td><td style="height: 63.4px;">3</td><td style="height: 63.4px;">1/2</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Pip Issue Pacifier Crossbow

</td><td style="height: 63.4px;">Advanced</td><td style="height: 63.4px;">2</td><td style="height: 63.4px; border-style: solid;">0</td><td style="height: 63.4px; border-style: solid;">Infused (Void),

Piercing (3)

</td><td style="height: 63.4px;">Valuable</td><td style="height: 63.4px;">2</td><td style="height: 63.4px;">1/2</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Teddy Issue Big Ass Sword

</td><td style="height: 63.4px;">Advanced</td><td style="height: 63.4px;">2</td><td style="height: 63.4px; border-style: solid;">+4 Ripping</td><td style="height: 63.4px; border-style: solid;">Breaking (4),

Heavy

</td><td style="height: 63.4px;">Scarce</td><td style="height: 63.4px;">4</td><td style="height: 63.4px;">2</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Teddy Issue Big Ass Bow

</td><td style="height: 46.6px;">Advanced</td><td style="height: 46.6px;">2</td><td style="height: 46.6px; border-style: solid;">+3 Ripping</td><td style="height: 46.6px; border-style: solid;">Breaking (4),

Heavy

</td><td style="height: 46.6px;">Scarce</td><td style="height: 46.6px;">4</td><td style="height: 46.6px;">2</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="8" style="height: 29.8px; background-color: rgb(153, 0, 0); border-style: solid;"><span style="color: rgb(255, 255, 255);">**Guild Grade**</span></td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Steam Rifle</td><td style="height: 63.4px;">Simple</td><td style="height: 63.4px;">2</td><td style="height: 63.4px; border-style: solid;">+1 Ripping</td><td style="height: 63.4px; border-style: solid;">Ammo (Steam Core),

Range (8)

</td><td style="height: 63.4px;">Common</td><td style="height: 63.4px;">3</td><td style="height: 63.4px;">1</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Steam Repeater</td><td style="height: 63.4px;">Simple</td><td style="height: 63.4px;">1</td><td style="height: 63.4px; border-style: solid;">+2 Ripping</td><td style="height: 63.4px; border-style: solid;">Ammo (Steam Core),

Range (4)

</td><td style="height: 63.4px;">Common</td><td style="height: 63.4px;">2</td><td style="height: 63.4px;">1</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Ruckster Rifle</td><td style="height: 46.6px;">Advanced</td><td style="height: 46.6px;">2</td><td style="height: 46.6px; border-style: solid;">+3 Crushing</td><td style="height: 46.6px; border-style: solid;">Ruckster (2),

Range (10)

</td><td style="height: 46.6px;">Uncommon</td><td style="height: 46.6px;">1</td><td style="height: 46.6px;">1</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Combat Gauntlets</td><td style="height: 46.6px;">Advanced</td><td style="height: 46.6px;">0</td><td style="height: 46.6px; border-style: solid;">+2 Crushing</td><td style="height: 46.6px; border-style: solid;">+1 AR</td><td style="height: 46.6px;">Rare</td><td style="height: 46.6px;">4</td><td style="height: 46.6px;">1/2</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="8" style="height: 29.8px; background-color: rgb(153, 0, 0); border-style: solid;"><span style="color: rgb(255, 255, 255);">**Human Grade**</span></td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Baseball Bat</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">2</td><td style="height: 29.8px; border-style: solid;">+2 Crushing</td><td style="height: 29.8px; border-style: solid;">Breaking (2)</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Fire Axe</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">2</td><td style="height: 29.8px; border-style: solid;">+2 Ripping</td><td style="height: 29.8px; border-style: solid;">Breaking (2)</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Sledge Hammer</td><td style="height: 46.6px;">Simple</td><td style="height: 46.6px;">2</td><td style="height: 46.6px; border-style: solid;">+1 Crushing</td><td style="height: 46.6px; border-style: solid;">Breaking (3)</td><td style="height: 46.6px;">Uncommon</td><td style="height: 46.6px;">3</td><td style="height: 46.6px;">1</td></tr><tr style="height: 80.2px;"><td style="height: 80.2px;">Locked Riot Rifle</td><td style="height: 80.2px;">Simple</td><td style="height: 80.2px;">2</td><td style="border-style: solid; height: 80.2px;">+3 Ripping</td><td style="border-style: solid; height: 80.2px;">Ammo (Bullet),

Range (20),

Breaking (2)

</td><td style="height: 80.2px;">Valuable</td><td style="height: 80.2px;">3</td><td style="height: 80.2px;">2</td></tr><tr style="height: 80.2px;"><td style="height: 80.2px;">Pistol Boomstick</td><td style="height: 80.2px;">Simple</td><td style="height: 80.2px;">1</td><td style="height: 80.2px; border-style: solid;">+2 Ripping</td><td style="height: 80.2px; border-style: solid;">Ammo (Bullet),

Range (20),

Breaking (3)

</td><td style="height: 80.2px;">Rare</td><td style="height: 80.2px;">4</td><td style="height: 80.2px;">1</td></tr><tr style="height: 80.2px;"><td style="height: 80.2px;">Rifle Boomstick</td><td style="height: 80.2px;">Simple</td><td style="height: 80.2px;">2</td><td style="height: 80.2px; border-style: solid;">+3 Ripping</td><td style="height: 80.2px; border-style: solid;">Ammo (Bullet),

Range (30),

Breaking (3)

</td><td style="height: 80.2px;">Rare</td><td style="height: 80.2px;">3</td><td style="height: 80.2px;">2</td></tr><tr style="height: 80.2px;"><td style="height: 80.2px;">Shotgun Boomstick</td><td style="height: 80.2px;">Simple</td><td style="height: 80.2px;">2</td><td style="height: 80.2px; border-style: solid;">+2 Ripping</td><td style="height: 80.2px; border-style: solid;">Ammo (Bullet),

Range (8),

Breaking (4)

</td><td style="height: 80.2px;">Rare</td><td style="height: 80.2px;">3</td><td style="height: 80.2px;">2</td></tr><tr style="height: 80.2px;"><td style="height: 80.2px;">Unlocked Riot Rifle</td><td style="height: 80.2px;">Simple</td><td style="height: 80.2px;">2</td><td style="border-style: solid; height: 80.2px;">+5 Ripping</td><td style="border-style: solid; height: 80.2px;">Ammo (Bullet),

Range (15),

Breaking (2)

</td><td style="height: 80.2px;">Scarce</td><td style="height: 80.2px;">3</td><td style="height: 80.2px;">2</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Chainsaw</td><td style="height: 46.6px;">Advanced</td><td style="height: 46.6px;">2</td><td style="height: 46.6px; border-style: solid;">+5 Ripping</td><td style="height: 46.6px; border-style: solid;">Ammo (Oil),

Piercing (4)

</td><td style="height: 46.6px;">Scarce</td><td style="height: 46.6px;">4</td><td style="height: 46.6px;">2</td></tr><tr style="height: 80.2px;"><td style="height: 80.2px;">Starship Rifle</td><td style="height: 80.2px;">Advanced</td><td style="height: 80.2px;">2</td><td style="height: 80.2px; border-style: solid;">+5 Ripping</td><td style="height: 80.2px; border-style: solid;">Ammo (Bullet),

Range (40),

Breaking (7)

</td><td style="height: 80.2px;">Elusive</td><td style="height: 80.2px;">4</td><td style="height: 80.2px;">1</td></tr><tr style="height: 80.2px;"><td style="height: 80.2px;">Starship Pistol</td><td style="height: 80.2px;">Advanced</td><td style="height: 80.2px;">1</td><td style="height: 80.2px; border-style: solid;">+5 Ripping</td><td style="height: 80.2px; border-style: solid;">Ammo (Bullet),

Range (30),

Breaking (6)

</td><td style="height: 80.2px;">Elusive</td><td style="height: 80.2px;">5</td><td style="height: 80.2px;">2</td></tr></tbody></table>

### Invented Weapons

Making weapons is done using a series of steps and modifications focused around modifying the weapons damage. A weapon's starting damage is based on it's rarity, as found in the table below. The weapon may be invented with just that amount of damage, as a 2 paw melee weapon with 2 toughness and 1 bag slot of space. However, one may find it fun to go through the various sections of the invention process to trade damage for weapon features. For instance, taking -1 damage to free up a paw in combat.

An invented weapon can have as many modifications as the creator wants, as long as the damage does not exceed 2 higher than the starting amount, and the damage does not go under 0.

<div class="page-content clearfix" component="page-display" id="bkmrk-rarity-damage-standa" option:page-display:page-id="174"><div dir="auto"><table border="1" id="bkmrk-rarity-damage-standa-1" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Rarity</td><td style="height: 29.8px;">Damage</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Standard</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">3</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Valuable</td><td style="height: 29.8px;">4</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Rare</td><td style="height: 29.8px;">5</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Scarce</td><td style="height: 29.8px;">6</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Elusive</td><td style="height: 29.8px;">7</td></tr></tbody></table>

</div></div>#### Basic Stats

The basic attributes of a weapon are the most important things about it, but also some of the most simple ones. Feel free to select the stats from the following sections to best fit your weapon's characteristics.

**Proficiency -** All weapons start with a simple proficiency. Should one desire, they may increase the proficiency to advanced and gain 1 damage.

**Paws -** All weapons start with a requirement of 2 paws to wield them. A weapon may be wielded with 1 paw by remove 1 damage, or it may be wielded with no paws by removing 3 damage.

**Toughness -** It takes some work to make an invention stand up to being bashed in by a sledge hammer. Without changes, weapons have a toughness of 2. This may be increased by removing 1 damage and gaining 1 toughness as many times as one desires.

**Slots -** Most engineered weapons are made to be packed well, but invented weapons can be a little bit more of a beast to carry. They start at 1 bag slot. They may be reduced to 1/2 a bag slot by removing 1 damage. They may also increase in bag slots by adding 1 damage and 1 bag slot as many times as desired.

#### Traits

Traits make up the core of inventing a weapon. Traits can be complex and involve several tables, or be straight forward. It depends on the complexity of weapon you're looking to build.

##### Ammo

Weapons using ammo means they require more upkeep. This can gain a weapon a decent amount of damage depending on how hard that ammo is to come by. Use the table below and gain that much damage, but add the requirement that the tied item is required to use the weapon.

<div class="page-content clearfix" component="page-display" id="bkmrk-arrows-%2B1-damage-bas" option:page-display:page-id="174"><div dir="auto"><table border="1" id="bkmrk-arrows-%2B1-damage-bol" style="border-collapse: collapse; width: 100%; height: 208.6px;"><colgroup><col style="width: 45.4113%;"></col><col style="width: 54.5887%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Arrows</td><td style="height: 29.8px;">+1 Damage</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Bolts</td><td style="height: 29.8px;">+2 Damage</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Steam Cores</td><td style="height: 29.8px;">+2 Damage</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Fuel</td><td style="height: 29.8px;">+3 Damage</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Pyrotechnics</td><td style="height: 29.8px;">+3 Damage</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shells</td><td style="height: 29.8px;">+3 Damage</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Bullets</td><td style="height: 29.8px;">+4 Damage</td></tr></tbody></table>

</div></div>##### Range

Range is a powerful tool for a weapon to have. This can make it cut into damage for a long amount of range. For every damage sacrificed, gain 5 tiles of range.

##### Breaking

Weapons that can break armor are particularly useful, but also particularly hard to make. A good hammer can break a good piece of armor, but good luck finding a good hammer. For every 3 damage sacrificed, gain +1 Breaking.

##### Piercing

Unlike breaking, Piercing can make a single attack more powerful, but it does not permanently discount an enemies protection. This can make it easier to work with, since putting a small hole in a steel plate is easier than snapping it in half. For every 2 damage sacrificed, gain +1 Piercing.

##### Heavy

A powerful but heavy item can be a tide changer, but it's a real pain in the butt to haul around. Making a weapon heavy gives that weapon 3 extra damage.

##### Sluggish

Sluggish items are beasts to handle, but pack more of a punch for the trouble. Making a weapon sluggish gives that weapon 2 extra damage. Weapons that are not frequently equipped and unequipped should not be given sluggish.

##### Infused

Weapons with infusions are incredibly useful, but very very rare for a reason. To add an infusion 4 damage must be sacrificed, and the toughness of the item cannot exceed 4.

##### Ruckster

Ruckster weapons are notoriously unreliable. Ammo that breaks on a chance is typically considered a non-starter, but no one could look past the raw power output of a crystal that explodes. When adding Ruckster to a weapon, select a break chance ranging from 1 to 5. Add that amount of damage to the weapon.

##### Chained

Typically used by those trying to take prisoners, chained weapons are particularly useful for trapping enemies in the room with you. To add a chain, you can sacrifice 1 damage for every 3 tiles of chain added to the weapon.

##### Illegal

A weapon which can use illegal technologies, which adds 2 damage.

# Armor

### Engineered Armor

<table border="1" id="bkmrk-name-prof-region-ar-" style="border-collapse: collapse; width: 100%; height: 810.6px;"><colgroup><col style="width: 22.2867%;"></col><col style="width: 9.65358%;"></col><col style="width: 10.1303%;"></col><col style="width: 4.88638%;"></col><col style="width: 11.4413%;"></col><col style="width: 18.4729%;"></col><col style="width: 10.8462%;"></col><col style="width: 6.07739%;"></col><col style="width: 6.31654%;"></col></colgroup><tbody><tr style="height: 46.6px;"><td class="align-center" style="height: 46.6px; background-color: rgb(120, 63, 4);"><span style="color: rgb(255, 255, 255);">**Name**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(120, 63, 4);"><span style="color: rgb(255, 255, 255);">**Prof**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(120, 63, 4);"><span style="color: rgb(255, 255, 255);">**Region**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(120, 63, 4);"><span style="color: rgb(255, 255, 255);">**AR**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(120, 63, 4);"><span style="color: rgb(255, 255, 255);">**DMG Reduction**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(120, 63, 4);"><span style="color: rgb(255, 255, 255);">**Traits**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(120, 63, 4);"><span style="color: rgb(255, 255, 255);">**Rarity**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(120, 63, 4);"><span style="color: rgb(255, 255, 255);">**TGH**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(120, 63, 4);"><span style="color: rgb(255, 255, 255);">**Slots**</span></td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="9" style="height: 29.8px; background-color: rgb(180, 95, 6);"><span style="color: rgb(255, 255, 255);">**Standard Grade**</span></td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Standard Issue Plate</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Torso

</td><td style="height: 29.8px;">+1</td><td style="height: 29.8px;">-1 Ripping</td><td style="height: 29.8px;">  
</td><td style="height: 29.8px;">Standard</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Standard Issue Hide</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Torso

</td><td style="height: 29.8px;">+1</td><td style="height: 29.8px;">-1 Crushing</td><td style="height: 29.8px;">  
</td><td style="height: 29.8px;">Standard</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">1</td></tr><tr><td>Standard Issue Shield</td><td>Simple</td><td>1 Paw

</td><td>+2</td><td>-1 Ripping</td><td>  
</td><td>Standard</td><td>2</td><td>1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Ruiner Plate</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Torso

</td><td style="height: 29.8px;">+2</td><td style="height: 29.8px;">-1 Ripping</td><td style="height: 29.8px;">  
</td><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Spark Hide</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Full Body</td><td style="height: 29.8px;">+1</td><td style="height: 29.8px;">-1 Crushing</td><td style="height: 29.8px;">Immunity (Fire)</td><td style="height: 29.8px;">Valuable</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">3</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="9" style="height: 29.8px; background-color: rgb(180, 95, 6);">**<span style="color: rgb(255, 255, 255);">Enforcement Grade</span>**  
</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Refined Iron Plate</td><td style="height: 46.6px;">Simple</td><td style="height: 46.6px;">Torso,

Limbs

</td><td style="height: 46.6px;">+2</td><td style="height: 46.6px;">-1 Ripping</td><td style="height: 46.6px;">  
</td><td style="height: 46.6px;">Uncommon</td><td style="height: 46.6px;">3</td><td style="height: 46.6px;">2</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Refined Hide</td><td style="height: 46.6px;">Simple</td><td style="height: 46.6px;">Torso,

Limbs

</td><td style="height: 46.6px;">+2</td><td style="height: 46.6px;">-1 Crushing</td><td style="height: 46.6px;">  
</td><td style="height: 46.6px;">Uncommon</td><td style="height: 46.6px;">2</td><td style="height: 46.6px;">2</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Runner Harness</td><td style="height: 46.6px;">Advanced</td><td style="height: 46.6px;">Under Armor

</td><td style="height: 46.6px;">+0</td><td style="height: 46.6px;">  
</td><td style="height: 46.6px;">+2 Bag Slots</td><td style="height: 46.6px;">Uncommon</td><td style="height: 46.6px;">2</td><td style="height: 46.6px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Red Carbon Suit</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Full Body</td><td style="height: 29.8px;">+0</td><td style="height: 29.8px;">  
</td><td style="height: 29.8px;">Immunity (Void)</td><td style="height: 29.8px;">Rare</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">3</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="9" style="height: 29.8px; background-color: rgb(180, 95, 6);"><span style="color: rgb(255, 255, 255);">**Military Grade**</span></td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Grimm Issue Light Iron</td><td style="height: 46.6px;">Simple</td><td style="height: 46.6px;">Torso,

Limbs

</td><td style="height: 46.6px;">+1</td><td style="height: 46.6px;">-2 Ripping</td><td style="height: 46.6px;">  
</td><td style="height: 46.6px;">Common</td><td style="height: 46.6px;">2</td><td style="height: 46.6px;">2</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Grimm Issue Heavy Iron</td><td style="height: 46.6px;">Simple</td><td style="height: 46.6px;">Torso,

Limbs

</td><td style="height: 46.6px;">+2</td><td style="height: 46.6px;">-2 Ripping</td><td style="height: 46.6px;">Heavy</td><td style="height: 46.6px;">Common</td><td style="height: 46.6px;">3</td><td style="height: 46.6px;">2</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Terra Issue Plate &amp; Robes</td><td style="height: 46.6px;">Simple</td><td style="height: 46.6px;">Torso,

Limbs

</td><td style="height: 46.6px;">+2</td><td style="height: 46.6px;">-1 Ripping,

-1 Crushing

</td><td style="height: 46.6px;">  
</td><td style="height: 46.6px;">Uncommon</td><td style="height: 46.6px;">3</td><td style="height: 46.6px;">2</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Ari Issue Black and Gold</td><td style="height: 46.6px;">Simple</td><td style="height: 46.6px;">Torso,

Limbs

</td><td style="height: 46.6px;">+2</td><td style="height: 46.6px;">-2 Crushing</td><td style="height: 46.6px;">  
</td><td style="height: 46.6px;">Valuable</td><td style="height: 46.6px;">3</td><td style="height: 46.6px;">2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Pip Issue Refined Iron</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Full Body</td><td style="height: 29.8px;">+2</td><td style="height: 29.8px;">-2 Ripping</td><td style="height: 29.8px;">  
</td><td style="height: 29.8px;">Valuable</td><td style="height: 29.8px;">4</td><td style="height: 29.8px;">3</td></tr><tr><td>Pip Issue Wall Shield</td><td>Advanced</td><td>Shield</td><td>+4</td><td>-2 Ripping,

-2 Crushing

</td><td>Heavy,

Sluggish,

Cover

</td><td>Valuable</td><td>5</td><td>4</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Teddy Issue Overly Heavy Darksteel</td><td style="height: 46.6px;">Advanced</td><td style="height: 46.6px;">Torso,

Limbs

</td><td style="height: 46.6px;">+4</td><td style="height: 46.6px;">-2 Ripping,

-2 Crushing

</td><td style="height: 46.6px;">Heavy</td><td style="height: 46.6px;">Rare</td><td style="height: 46.6px;">6</td><td style="height: 46.6px;">2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Auco Issue Mage's Robes</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Torso</td><td style="height: 29.8px;">+1</td><td style="height: 29.8px;">-1 Crushing</td><td style="height: 29.8px;">+1 Max AP</td><td style="height: 29.8px;">Rare</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">1</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Pip Issue Darksteel</td><td style="height: 46.6px;">Simple</td><td style="height: 46.6px;">Full Body</td><td style="height: 46.6px;">+4</td><td style="height: 46.6px;">-3 Ripping,

-3 Crushing

</td><td style="height: 46.6px;">Heavy</td><td style="height: 46.6px;">Scarce</td><td style="height: 46.6px;">6</td><td style="height: 46.6px;">3</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Comet Issue Red Steel</td><td style="height: 46.6px;">Advanced</td><td style="height: 46.6px;">Full Body</td><td style="height: 46.6px;">+2</td><td style="height: 46.6px;">-1 Crushing</td><td style="height: 46.6px;">Immunity (Void),

Heavy

</td><td style="height: 46.6px;">Scarce</td><td style="height: 46.6px;">3</td><td style="height: 46.6px;">3</td></tr></tbody></table>

### Invented Armor

Armor is invented using a series of steps and modifications focused around modifying it's AR bonus. An armor's starting AR is based on it's rarity, as found in the table below. The weapon may be invented with just that amount of AR, with a toughness of 3 and 1 bag slot. However, one may find it more fun to go through the various sections of the process below to trade AR for armor features.

Invented armor can have as many modifications as the creator wants, as long as the AR does not exceed 2 higher than the starting amount, and the AR bonus does not go under 0.

<div class="page-content clearfix" component="page-display" id="bkmrk-rarity-ar-standard-1" option:page-display:page-id="175"><div dir="auto"><table border="1" id="bkmrk-rarity-damage-standa" style="border-collapse: collapse; width: 100%; height: 238.4px;"><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Rarity</td><td style="height: 29.8px;">AR</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Standard</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">3</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Valuable</td><td style="height: 29.8px;">4</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Rare</td><td style="height: 29.8px;">5</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Scarce</td><td style="height: 29.8px;">6</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Elusive</td><td style="height: 29.8px;">7</td></tr></tbody></table>

</div></div>#### Basic Stats

The basic armor attributes are some of the most important, and some of the most simple parts of making invented armor. Feel free to select the stats from the following sections to best fit your armor's characteristics.

**Proficiency -** All armor starts with simple proficiency. Should one desire, they may increase the proficiency to advanced and gain 1 AR.

**Toughness -** It takes some work to make an invention stand up to being bashed in by a sledge hammer. Without changes, armor has a toughness of 3. This may be increased by removing 1 AR and gaining 1 toughness as many times as one desires.

**Slots -** Invented armor starts at 1 bag slot. This may be reduced to 1/2 a bag slot by removing 1 AR. They may also increase in bag slots by adding 1 AR and 1 bag slot as many times as desired.

#### Traits

Traits make up the core of inventing armor. Traits can be complex and involve several tables, or be straight forward. It depends on the complexity of weapon you're looking to build.

##### Ammo

Armor that uses "Ammo" is rare, and a little bit confusing. An easier way to think about it is armor that requires power for it's bonuses, like some sort of power armor. Because of this the types of ammo armor can use is much more limited than gadgets, mods, or weapons. In combat, powered armors take 1 fuel to block an attack. If the armor fails to block an attack, fuel is not used.

<div class="page-content clearfix" component="page-display" id="bkmrk-steam-cores-%2B1-ar-pr" option:page-display:page-id="175"><div dir="auto"><table border="1" id="bkmrk-arrows-%2B1-damage-bol" style="border-collapse: collapse; width: 100%; height: 208.6px;"><colgroup><col style="width: 16.0906%;"></col><col style="width: 13.7231%;"></col><col style="width: 70.1863%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Steam Cores</td><td style="height: 29.8px;">+1 AR</td><td style="height: 29.8px;">Pressurized orbs of steam used with hydraulics to make heavier armor easier to move</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Fuel</td><td style="height: 29.8px;">+2 AR</td><td style="height: 29.8px;">Some kind of burnable liquid, usually oil or gas</td></tr></tbody></table>

</div></div>##### Breaking

Breaking armor is rare and niche, but does exist. When charging at an enemy, armor with the breaking trait may be used to try and break the armor of an enemy. This removes any other effects of the charge. Breaking works like a normal breaking attack. For every 2 AR sacrificed, gain +1 Breaking.

##### Heavy

Big heavy armor feels very powerful, but can be a serious stamina drain. Making armor heavy gives that armor 2 extra AR.

##### Immunity

Armor can provide immunity to specific status effects through some specialized means. These tend to be weaker, but can make the difference in specific enviroments. Adding an immunity to armor bring the AR down by 4.

##### Damage Reduction

Armor tends to provide extra reductions to specific types of damage depending on its purpose. You may add -1 Crushing or -1 Ripping by removeing 1 AR as much as desired.

#### Shields

Shields are armor bonuses that must be equipped, and thus must use 1 or more paws by themselves. To make armor a shield, increase its AR by 2, and add a 1 paw requirement. A 2 paw requirement may be added instead by increasing AR by 3, but be aware this means that no other weapon may typically be used with this shield.

##### Sluggish

Sluggish shields are beasts to handle, but pack more of a punch for the trouble. Making a shield sluggish gives that shield 1 extra AR.\\

##### Cover

Shields that provide cover are typically called wall shields, and are used by Valley Walkers to protect those they are aiming to guide out of the valley of death. This takes 3 AR from the shield.

##### Illegal

A piece of armor which can use illegal technologies, which adds 2 AR.

# Gadgets

### Types

When it comes to gadgets, there are 4 types. A Gadget type is only used to describe how the item is used mechanically, and does not imply anything more.

#### Kits

A set of tools which take full attention to use, requires a chunk of time to setup, or is otherwise unusable without standing still for a period of time. Kits should not be used during time stress. Attempting to use a kit in a time stress scenario can only be done if *no other actions are taken* in a given turn. Additionally, some kits may require several turns to setup (such as a Beacon Kit).

#### Tools

A single item or mechanism which is intended to be immediately accessible. Tools are typically one handed, and available during time stress. Unless a type of ammo is specified, Tools can be used multiple times without issue.

#### Expendable

An item which is depleted by using it. Usually these are something consumed (like a brew), or used in repair (like spare parts or enchanted threads). After its use there is no way to recover it.

#### Ammo

This item does nothing by itself, and instead acts as ammunition for a weapon or other piece of gear.

### Engineered Gadgets

##### Gadgets

<table border="1" id="bkmrk-name-prof-type-effec" style="border-collapse: collapse; width: 100%; height: 983.4px;"><colgroup><col style="width: 22.5268%;"></col><col style="width: 10.7271%;"></col><col style="width: 12.2765%;"></col><col style="width: 28.964%;"></col><col style="width: 11.918%;"></col><col style="width: 6.7938%;"></col><col style="width: 6.7938%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td class="align-center" style="height: 29.8px; background-color: rgb(76, 17, 48);"><span style="color: rgb(255, 255, 255);">**Name**</span></td><td class="align-center" style="height: 29.8px; background-color: rgb(76, 17, 48);"><span style="color: rgb(255, 255, 255);">**Prof**</span></td><td class="align-center" style="height: 29.8px; background-color: rgb(76, 17, 48);"><span style="color: rgb(255, 255, 255);">**Type**</span></td><td class="align-center" style="height: 29.8px; background-color: rgb(76, 17, 48);"><span style="color: rgb(255, 255, 255);">**Effect**</span></td><td class="align-center" style="height: 29.8px; background-color: rgb(76, 17, 48);"><span style="color: rgb(255, 255, 255);">**Rarity**</span></td><td class="align-center" style="height: 29.8px; background-color: rgb(76, 17, 48);"><span style="color: rgb(255, 255, 255);">**TGH**</span></td><td class="align-center" style="height: 29.8px; background-color: rgb(76, 17, 48);"><span style="color: rgb(255, 255, 255);">**Slots**</span></td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="7" style="height: 29.8px; background-color: rgb(116, 27, 71);"><span style="color: rgb(255, 255, 255);">**Standard Grade**</span></td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">3 Spare Parts</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Expendable</td><td style="height: 29.8px; text-align: justify;">Used when repairing items</td><td style="height: 29.8px;">Standard</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">0</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">20 Arrows</td><td style="height: 29.8px;"> Simple</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">Basic ammo for crossbows.</td><td style="height: 29.8px;">Standard</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">1/2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">2 Enchanted Threads</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Expendable

</td><td style="height: 29.8px; text-align: justify;">Restore up to SKL Life Points or Lethal Wounds using 1 Stamina.</td><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1/2</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="7" style="height: 29.8px; background-color: rgb(116, 27, 71);"><span style="color: rgb(255, 255, 255);">**Enforcement Grade**</span></td></tr><tr><td style="height: 29.8px;">16 Electric Arrows</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">Attacks done with the arrow against a target also applies to the closest living creature, up to 3 tiles away.</td><td style="height: 29.8px;">Common</td><td style="height: 29.8px;"> 2</td><td style="height: 29.8px;"> 1/2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">8 Explosive Arrows</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">Attacks done with the arrow against a target also hits anything in the 4 adjacent tiles next to the target.</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1/2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">14 Flaming Arrows</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">Targets that take damage from the arrow gain the Fire effect.</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1/2</td></tr><tr><td style="height: 29.8px;">10 Voidic Arrows</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">Targets hit by the arrow take 1 Void Strain along with normal damage.</td><td style="height: 29.8px;">Valuable</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">1/2</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="7" style="height: 29.8px; background-color: rgb(116, 27, 71);"><span style="color: rgb(255, 255, 255);">**Military Grade**</span></td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armor Repair Set</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Tool

</td><td style="height: 29.8px; text-align: justify;">Repair any single piece of armor with a Toughness at, or below, your SKL. Requires 1 Stamina.</td><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">4</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">10 Blasting Bolts</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">Attacks done with the bolt also apply to the 8 surrounding tiles of the target.</td><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">8 Electric Bolts</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">A blasting bolt, with the attack also applying to any enemies within 3 tiles of an enemy damaged by the bolt.</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1</td></tr><tr><td style="height: 29.8px;">7 Flaming Bolts</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">A blasting bolt, but any enemies that take damage also gain the Fire effect.</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1</td></tr><tr><td style="height: 29.8px;">4 Massive Bolts</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">A blasting bolt, but all tiles adjacent to the bolt's effect are also effected.</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">5 Voidic Bolts</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">A blasting bolt, but any enemies that take damage also take 1 Void Strain.</td><td style="height: 29.8px;">Valuable</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Beacon Kit</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Kit

</td><td style="height: 29.8px; text-align: justify;">Setup or breakdown a working emergency beacon using 2 Stamina.</td><td style="height: 29.8px;">Elusive</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">2</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="7" style="height: 29.8px; background-color: rgb(116, 27, 71);"><span style="color: rgb(255, 255, 255);">**Guild Grade**</span></td></tr><tr><td style="height: 29.8px;">10 Steam Cores</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">Basic cores used for steam based guns.</td><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Inventor's Tool Box</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Tool

</td><td style="height: 29.8px; text-align: justify;">Repair any single gadget with a Toughness at, or below, your SKL. Requires 1 Stamina.</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Alchemical Kit</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Kit

</td><td style="height: 29.8px; text-align: justify;">Allows for making brews without needing to be at a bar, or similar alchemy station.</td><td style="height: 29.8px;">Valuable</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Steam Spiker</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Tool

</td><td style="height: 29.8px; text-align: justify;">Fires nails made from Frigus origins that last 24 hours, Allows for 1 meter wide Barricades to be built with the hardness of brick using 2 stamina. Uses 1 steam core.</td><td style="height: 29.8px;">Valuable</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="7" style="height: 29.8px; background-color: rgb(116, 27, 71);"><span style="color: rgb(255, 255, 255);">**Ruiner Grade**</span></td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Lockpicker's Kit</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Kit

</td><td style="height: 29.8px; text-align: justify;">Bypasses an old human era lock.</td><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">1/4</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Campfire Pack</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Kit</td><td style="height: 29.8px; text-align: justify;">An ignus campfire that restores AP as if you were in a city over the course of a few hours.</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">4</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Terror Wards</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Kit</td><td style="height: 29.8px; text-align: justify;">A small network of void crystals that can hide about 1 small building's worth of arcana from being detected from outside of it.</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">4</td><td style="height: 29.8px;">2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">10 Fuel</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">Basic combustible fuel.</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Conqueror's Ward</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Tool</td><td style="height: 29.8px; text-align: justify;">Hides the holder from Jawson, the Apprentice of Saints, and by extent the Conquerors. Passive.</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">4</td><td style="height: 29.8px;">1/2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">10 Pyrotechnics</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">A set of exploding powders, in or outside of a medium (such as a firework rocket).</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">1/2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Terror Bait</td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Expendable</td><td style="height: 29.8px; text-align: justify;">Attracts night terrors when placed in a dark location (including at night). Must be activated.</td><td style="height: 29.8px;">Valuable</td><td style="height: 29.8px;">5</td><td style="height: 29.8px;">3</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">5 Bullets </td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">Old human bullets for old human guns.</td><td style="height: 29.8px;">Valuable</td><td style="height: 29.8px;">3</td><td style="height: 29.8px;">1/4</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">3 Shells </td><td style="height: 29.8px;">Advanced</td><td style="height: 29.8px;">Ammo</td><td style="height: 29.8px; text-align: justify;">Explosive shells for old civil war artillery pieces. +2 Crushing Damage and effects 8 tiles surrounding the target.</td><td style="height: 29.8px;">Scarce</td><td style="height: 29.8px;">4</td><td style="height: 29.8px;">1</td></tr></tbody></table>

### Invented Gadgets

Inventing gadgets can be much more vague and annoying than inventing weapons or armor. Gadgets are much more open ended and much less focused on numbers. For that reason, while most of these are guidelines, follow your gut and work together with your RM to make sure everything feels right.

Gadget inventing will use a similar mechanic to other invention types, but remember that its more pliable. For a gadget, one works with the concept of Potential. While negative traits for the gadget increase the potential, your goal should be to have the potential end up at 0. This is due to the fact that once the invention process is over, left over potential does not give any bonus, like damage or AR. Reference the table below for the gadget's starting Potential.

<div class="page-content clearfix" component="page-display" id="bkmrk-rarity-potential-sta" option:page-display:page-id="176"><div dir="auto"><table border="1" id="bkmrk-rarity-damage-standa" style="border-collapse: collapse; width: 100%; height: 238.4px;"><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Rarity</td><td style="height: 29.8px;">Potential</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Standard</td><td style="height: 29.8px;">-1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">0</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Valuable</td><td style="height: 29.8px;">2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Rare</td><td style="height: 29.8px;">3</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Scarce</td><td style="height: 29.8px;">4</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Elusive</td><td style="height: 29.8px;">5</td></tr></tbody></table>

</div></div>#### Basic Stats

The basic attributes of a gadget is one of the most important things about it. Feel free to select the stats from the following sections to best fit your weapon's characteristics.

**Proficiency -** All gadgets start with a simple proficiency. Should one desire, they may increase the proficiency to advanced and gain 1 potential.

**Toughness -** It takes some work to make an invention stand up to being bashed in by a sledge hammer. Without changes, gadgets have a toughness of 3. This may be increased by removing 1 potential and gaining 1 toughness as many times as one desires. Alternatively, one may decrease the toughness by 1 and gain 1 potential.

**Slots -** Most engineered gadgets are made to be packed well, but invented weapons can be a little bit more of a beast to carry. They start at 1 bag slot. They may be reduced to 1/2 a bag slot by removing 1 potential. They may also increase in bag slots by adding 1 potential and 1 bag slot as many times as desired.

**Type -** Gadgets come in 4 types: Kits, Tools, Expendables, and Ammo. Each have a set of rules on how they are used, but all provide changes to a gadget's potential. They all have stats specific to them that will be relevant. Each will shift the items potential in some way, as indicated in the parenthesis next to the sections header.

##### Kits (+1 Potential)

Kits are stationary bundles of tools and equipment, changing some of their basic stats. They cannot be used easily in time stress.

##### Tools (-1 Potential)

Tools are gadgets meant to be wielded, even during time stress where they can be used at the cost of 1 stamina. This gives them some unique stats they may add to a gadget:

**Paw Count -** All tool gadgets start with a 1 paw requirement. This may be increased to 2 paws to gain 1 potential, or be lowered to 0 paws at the cost of 2 potential.

##### Expendables (+1 Potential)

Expendable gadgets have a 1 time use before being gone. Consumables like brews, or repair tools like threads would be considered expendable.

##### Ammo (Variable Potential)

Ammo is used with another type of gear to give it use. Normally, ammo does nothing by itself, but it can be modified to give additional effects depending on the ammo. Below is each of the plain ammo types, their effect on the gear's potential, and the normal count. There will also be a quantity cost, which allows you to remove or add more of the actual ammo itself in trade for potential. Additionally, no bonuses may be gained from toughness or slots. While the potential may seem counter intuitive, it is important to note that rarer ammo like Bullets will already be giving the weapons they are used in a significant bonus.

<div class="page-content clearfix" component="page-display" id="bkmrk-type-potential-count" option:page-display:page-id="176"><div dir="auto"><table border="1" id="bkmrk-arrows-%2B1-damage-bol" style="border-collapse: collapse; width: 105.476%; height: 238.4px;"><tbody><tr style="height: 29.8px;"><td style="width: 25.9752%; height: 29.8px;">Type</td><td style="width: 27.4217%; height: 29.8px;">Potential</td><td style="width: 8.70083%; height: 29.8px;">Count</td><td style="width: 18.4744%; height: 29.8px;">Quantity Increase (-1 Potential)</td><td style="width: 19.4279%;">Quantity Decrease (+1 Potential)</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px; width: 25.9752%;">Arrows</td><td style="height: 29.8px; width: 27.4217%;">+1 Potential</td><td style="height: 29.8px; width: 8.70083%;">20</td><td style="width: 18.4744%; height: 29.8px;">+5 Count</td><td style="width: 19.4279%;">-4 Count</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px; width: 25.9752%;">Bolts</td><td style="height: 29.8px; width: 27.4217%;">+1 Potential</td><td style="height: 29.8px; width: 8.70083%;">10</td><td style="width: 18.4744%; height: 29.8px;">+3 Count</td><td style="width: 19.4279%;">-3 Count</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px; width: 25.9752%;">Steam Cores</td><td style="height: 29.8px; width: 27.4217%;">+0 Potential</td><td style="height: 29.8px; width: 8.70083%;">10</td><td style="width: 18.4744%; height: 29.8px;">+3 Count</td><td style="width: 19.4279%;">-2 Count</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px; width: 25.9752%;">Fuel</td><td style="height: 29.8px; width: 27.4217%;">-1 Potential</td><td style="height: 29.8px; width: 8.70083%;">10</td><td style="width: 18.4744%; height: 29.8px;">+3 Count</td><td style="width: 19.4279%;">-2 Count</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px; width: 25.9752%;">Pyrotechnics</td><td style="height: 29.8px; width: 27.4217%;">-2 Potential</td><td style="height: 29.8px; width: 8.70083%;">10</td><td style="width: 18.4744%; height: 29.8px;">+2 Count</td><td style="width: 19.4279%;">-2 Count</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px; width: 25.9752%;">Bullets</td><td style="height: 29.8px; width: 27.4217%;">-2 Potential</td><td style="height: 29.8px; width: 8.70083%;">5</td><td style="width: 18.4744%; height: 29.8px;">+2 Count</td><td style="width: 19.4279%;">- - -</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px; width: 25.9752%;">Shells</td><td style="height: 29.8px; width: 27.4217%;">-5 Potential</td><td style="height: 29.8px; width: 8.70083%;">3</td><td style="width: 18.4744%; height: 29.8px;">+1 Count</td><td style="width: 19.4279%;">- - -</td></tr></tbody></table>

</div></div>Additionally, ammo can provide an area of effect, based on a radius from point of impact. For each additional tile of radius, take -1 potential. To see the specific shape of a radius, see the explosives section of time stress

#### Traits

Traits make up the core of inventing a gadget. Traits can be complex and involve several tables, or be straight forward. It depends on the complexity of gadget you're looking to build.

##### Ammo

Some kinds of gadgets may use ammo to perform their functions. Ammo gadgets cannot require ammo to function. Each use of the gadget will use 1 of the specified ammo.

<div class="page-content clearfix" component="page-display" id="bkmrk-arrows-%2B1-potential-" option:page-display:page-id="176"><div dir="auto"><table border="1" id="bkmrk-arrows-%2B1-potential--1" style="border-collapse: collapse; width: 100%; height: 208.6px;"><colgroup><col style="width: 16.0906%;"></col><col style="width: 13.7231%;"></col><col style="width: 70.1863%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Arrows</td><td style="height: 29.8px;">+1 Potential</td><td style="height: 29.8px;">Basic arrows used in most crossbow types</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Bolts</td><td style="height: 29.8px;">+1 Potential</td><td style="height: 29.8px;">Heavy, large, explosive arrows traditionally used in ballistas</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Steam Cores</td><td style="height: 29.8px;">+1 Potential</td><td style="height: 29.8px;">Pressurized orbs of steam, not as strong as a gun, but it can shoot a bullet-like thing</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Fuel</td><td style="height: 29.8px;">+2 Potential</td><td style="height: 29.8px;">Some kind of burnable liquid, usually oil or gas</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Pyrotechnics</td><td style="height: 29.8px;">+2 Potential</td><td style="height: 29.8px;">Custom made explosive powders, usually fireworks or something similar</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shells</td><td style="height: 29.8px;">+3 Potential</td><td style="height: 29.8px;">Old human explosive shells, usually smaller ones. Incredibly rare</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Bullets</td><td style="height: 29.8px;">+3 Potential</td><td style="height: 29.8px;">Very rare form of ammunition no longer in production, Packs a heavy punch if you can find it</td></tr></tbody></table>

</div></div>##### Range

Range allows the gadget to apply its effects far from the user without being thrown. For each 2 tiles of range, remove 1 potential.

##### Breaking

Gadgets that can break gear and aren't weapons themselves tend to be special ammo, or forms of especially deadly substances, like thermite bombs. Each point of breaking applied to the gadget requires 2 potential. However, if the gadget is ammo, or expendable, each point of breaking only requires 1 potential.

##### Heavy

Heavy gadgets tend to be complex mechanisms or particularly complicated kits. This allows them to pack more uses into their form factor, adding 1 potential to the gadget.

##### Sluggish

Gadgets suffer most heavily from sluggish, as they tend to be frequently rotated in an out of ones paws. Adding sluggish to a gadget provides 2 potential.

##### Infused

Gadgets with infusions are incredibly useful, often being brews or chemical bombs. To add an infusion 3 potential must be sacrificed, and the toughness of the item cannot exceed 3.

##### Ruckster

Ruckster gadgets are rarely made due to ruckster weapons being notoriously unreliable. Ammo that breaks on a chance is typically considered a non-starter, but no one could look past the raw power output of a crystal that explodes. When adding Ruckster to a gadget, use a breaking chance of 2 to gain 1 potential, or a breaking chance of 4 to gain 2 potential.

##### Chained

Chained gadgets aren't common, as most thrown and recovered items tend to be weapons. Despite this, a chain can be added to the gadget that extends 3 tiles for every 1 potential used.

##### Bonus

Gadgets may provide some kind of bonus to certain checks. Treat this the same as a character profession, and pick a broad (but not overly broad) category. For each dice that is added to the dice pool from this bonus, take away 2 potential.

##### Recovery

A gadget can have a recovery trait, which means the item can restore AP, SP, LP, Lethal Wounds, Void Strain, or similar stat which has a shifting value. For each 1 point in that stat that is recovered, 1 potential is used for expendable and ammo gadgets. Tool and kit gadgets must use 2 potential for 1 point of that stat.

##### Boost

A gadget can provide a boost trait, which means the item can increase the maximum tolerance of some stat for a period of time. Stats like max AP, max SP, max LP, max Lethal Wounds, and max Void Strain are increased. These can last until the end of time stress, until a rest, or after it feels that enough time has passed. For each 1 point increased, remove 3 potential for expendable and ammo gadgets. Tool and kit gadgets must use 4 potential for a 1 point increase.

##### Ability

The gadget may also provide some custom ability when using it, such as letting one perform alchemy, or make temporary structures. For these, use 2 potential for an ability that can be obtained in an outpost or the city. Otherwise, use the class tables (Casting Styles and War Patterns) and search for a similar enough ability. The level of that ability is the cost in potential to make the invention.

##### Illegal

<div class="page-content clearfix" component="page-display" id="bkmrk-" option:page-display:page-id="176"><div dir="auto"></div></div>A gadget can use illegal technologies, which adds 2 channels.

# Husk Mods

Husk mods use a work on the concept of "mind channels," or how many things a single bear mind crystal can control at once. Normally, bears have 8 channels spare after most of their normal functions are accounted for. These are bundled in sets of 2 for controlling husk mods, leaving most bears with 4 husk slots. This means that bears have a strict cap on the amount of directly installed husk mods. To increase husk slots, one should consider the use of engineered mod managers under the illegal section, or limb removals under the standard section.

### Engineered Mods

<table border="1" id="bkmrk-name-prof-trigger-bo" style="border-collapse: collapse; width: 100%; height: 965.6px;"><colgroup><col style="width: 21.6916%;"></col><col style="width: 9.77315%;"></col><col style="width: 13.7062%;"></col><col style="width: 21.5724%;"></col><col style="width: 10.7266%;"></col><col style="width: 5.95924%;"></col><col style="width: 8.34294%;"></col><col style="width: 8.34294%;"></col></colgroup><tbody><tr style="height: 46.6px;"><td class="align-center" style="height: 46.6px; background-color: rgb(7, 55, 99);"><span style="color: rgb(255, 255, 255);">**Name**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(7, 55, 99);"><span style="color: rgb(255, 255, 255);">**Prof**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(7, 55, 99);"><span style="color: rgb(255, 255, 255);">**Trigger**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(7, 55, 99);"><span style="color: rgb(255, 255, 255);">**Bonus**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(7, 55, 99);"><span style="color: rgb(255, 255, 255);">**Rarity**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(7, 55, 99);"><span style="color: rgb(255, 255, 255);">**TGH**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(7, 55, 99);"><span style="color: rgb(255, 255, 255);">**Husk Slots**</span></td><td class="align-center" style="height: 46.6px; background-color: rgb(7, 55, 99);"><span style="color: rgb(255, 255, 255);">**Bag Slots**</span></td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="8" style="height: 29.8px; background-color: rgb(11, 83, 148);"><span style="color: rgb(255, 255, 255);">**Standard Grade**</span></td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Arcana Injector</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">-1 SP,

Action

</td><td style="height: 29.8px; text-align: justify;">+1 AP</td><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">4</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">1/2</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Follower's Symbol</td><td style="height: 63.4px;">Simple</td><td style="height: 63.4px;">- - -</td><td style="height: 63.4px; text-align: justify;">Chosen founder gains ability to appear in any encounter</td><td style="height: 63.4px;">Common</td><td style="height: 63.4px;">5</td><td style="height: 63.4px;">1</td><td style="height: 63.4px;">1/2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Blank Eye (Remove Eye)</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">-1 Perception,

Passive

</td><td style="height: 29.8px; text-align: justify;">+1 Husk Slot</td><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">4</td><td style="height: 29.8px;">0</td><td style="height: 29.8px;">1/2</td></tr><tr><td>Steel Ear (Remove Ear)</td><td>Simple</td><td>-1 Perception,

Passive

</td><td style="text-align: justify;">+1 Husk Slot</td><td>Common</td><td>4</td><td>0</td><td>1/2</td></tr><tr><td>Arm Cap (Remove Arm)</td><td>Simple</td><td>-1 Paw,

-1 DEX,

-1 SKL,

-1 STR,

Passive

</td><td style="text-align: justify;">+3 Husk Slots</td><td>Uncommon</td><td>5</td><td>0</td><td>1</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="8" style="height: 29.8px; background-color: rgb(11, 83, 148);"><span style="color: rgb(255, 255, 255);">**Military Grade**</span></td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Voidic Shielding</td><td style="height: 63.4px;">Simple</td><td style="height: 63.4px;">2 AP,

Reaction

</td><td style="height: 63.4px; text-align: justify;">Convert damage into an equal amount of Voidic Strain</td><td style="height: 63.4px;">Rare</td><td style="height: 63.4px;">3</td><td style="height: 63.4px;">2</td><td style="height: 63.4px;">2</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Overcharger</td><td style="height: 63.4px;">Advanced</td><td style="height: 63.4px;">1 AP,

1 SP,

Action

</td><td style="height: 63.4px; text-align: justify;">Gain the Overcharged effect</td><td style="height: 63.4px;">Rare</td><td style="height: 63.4px;">4</td><td style="height: 63.4px;">2</td><td style="height: 63.4px;">1</td></tr><tr><td style="height: 46.6px;">Mundane Resurger</td><td style="height: 46.6px;">Advanced</td><td style="height: 46.6px;">1 less Max AP, Reaction</td><td style="height: 46.6px; text-align: justify;">Lose 1 Max AP until rest, remove ABS Voidic Strain</td><td style="height: 46.6px;">Scarce</td><td style="height: 46.6px;">3</td><td style="height: 46.6px;">2</td><td style="height: 46.6px;">1</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="8" style="height: 29.8px; background-color: rgb(11, 83, 148);"><span style="color: rgb(255, 255, 255);">**Guild Grade**</span></td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Brew Reserve</td><td style="height: 63.4px;">Advanced</td><td style="height: 63.4px;">Action

</td><td style="height: 63.4px; text-align: justify;">Store a brew for later. Use an action to instantly gain the effects</td><td style="height: 63.4px;">Valuable</td><td style="height: 63.4px;">3</td><td style="height: 63.4px;">1</td><td style="height: 63.4px;">1/2</td></tr><tr style="height: 113.8px;"><td style="height: 113.8px;">Spell Container</td><td style="height: 113.8px;">Advanced</td><td style="height: 113.8px;">Action</td><td style="height: 113.8px; text-align: justify;">Store an already casted spell for later. Spell may be removed and be instantly casted. Does not work for spells that must be instantly casted.</td><td style="height: 113.8px;">Valuable</td><td style="height: 113.8px;">4</td><td style="height: 113.8px;">2</td><td style="height: 113.8px;">1</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="8" style="height: 29.8px; background-color: rgb(11, 83, 148);"><span style="color: rgb(255, 255, 255);">**Ruiner Grade**</span></td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Sparkhide Weaving</td><td style="height: 29.8px;">Simple</td><td style="height: 29.8px;">- - - </td><td style="height: 29.8px; text-align: justify;">Gain immunity to Fire</td><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">5</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">2</td></tr><tr style="height: 63.4px;"><td style="height: 63.4px;">Concealed Pocket</td><td style="height: 63.4px;">Simple</td><td style="height: 63.4px;">- - - </td><td style="height: 63.4px; text-align: justify;">Store 1 extra bag slot of items without them being noticeable</td><td style="height: 63.4px;">Uncommon</td><td style="height: 63.4px;">4</td><td style="height: 63.4px;">1</td><td style="height: 63.4px;">1/2</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Runner Spikes</td><td style="height: 46.6px;">Advanced</td><td style="height: 46.6px;">- - - </td><td style="height: 46.6px; text-align: justify;">Ignore the Stamina requirement for Climbing</td><td style="height: 46.6px;">Uncommon</td><td style="height: 46.6px;">4</td><td style="height: 46.6px;">1</td><td style="height: 46.6px;">1/2</td></tr><tr style="height: 29.8px;"><td class="align-center" colspan="8" style="height: 29.8px; background-color: rgb(11, 83, 148);"><span style="color: rgb(255, 255, 255);">**Traitor Grade (Illegal)**</span></td></tr><tr><td style="height: 63.4px;">Arcana Parser</td><td style="height: 63.4px;">Simple</td><td style="height: 63.4px;">Perception checks with a vision spell active</td><td style="height: 63.4px; text-align: justify;">Gain information about spells recently used in an area</td><td style="height: 63.4px;">Uncommon</td><td style="height: 63.4px;">3</td><td style="height: 63.4px;">1</td><td style="height: 63.4px;">1/2</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Mod Obfuscator</td><td style="height: 46.6px;">Simple</td><td style="height: 46.6px;">- - -</td><td style="height: 46.6px; text-align: justify;">Treat Advanced mods as Simple mods</td><td style="height: 46.6px;">Valuable</td><td style="height: 46.6px;">5</td><td style="height: 46.6px;">3</td><td style="height: 46.6px;">1</td></tr><tr><td>Mod Manager</td><td>Advanced</td><td>- - -</td><td style="text-align: justify;">Install up to three 1 slot husk mods, but if any of them break, all of them break.</td><td>Valuable</td><td>3</td><td>1</td><td>1/2</td></tr><tr style="height: 46.6px;"><td style="height: 46.6px;">Physics Calculator</td><td style="height: 46.6px;">Advanced</td><td style="height: 46.6px;">Physics based SKL checks</td><td style="height: 46.6px; text-align: justify;">+1 SKL for physics based checks, including shooting</td><td style="height: 46.6px;">Rare</td><td style="height: 46.6px;">4</td><td style="height: 46.6px;">1</td><td style="height: 46.6px;">1/2</td></tr></tbody></table>

### Invented Mods

Husk mod inventing will use a similar mechanic to other invention types. For a mod, one works with the concept of Channels. However while channels are important for inventing a husk mod, they are not the main concern when it comes to installing or using a husk mod. Instead, those use the concept of Husk Slots, which each operate on 2 mind channels. This that each bear has 4 husk slots which can be used for husk mods. This means that when finalizing a husk mod, the amount of slots used is half of the channel count, rounded up. Invented husk mods can have as many effects as you want, as long as the husk has enough room for the channels. Husk mods cannot use a negative amount of channels.

<div class="page-content clearfix" component="page-display" id="bkmrk-rarity-channels-stan" option:page-display:page-id="176"><div dir="auto"><table border="1" id="bkmrk-rarity-damage-standa" style="border-collapse: collapse; width: 100%; height: 238.4px;"><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Rarity</td><td style="height: 29.8px;">Channels</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Standard</td><td style="height: 29.8px;">9</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Common</td><td style="height: 29.8px;">8</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Uncommon</td><td style="height: 29.8px;">7</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Valuable</td><td style="height: 29.8px;">6</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Rare</td><td style="height: 29.8px;">5</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Scarce</td><td style="height: 29.8px;">4</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Elusive</td><td style="height: 29.8px;">3</td></tr></tbody></table>

</div></div>#### Basic Stats

The basic attributes of a mod is one of the most important things about it. Feel free to select the stats from the following sections to best fit your mod's characteristics.

**Proficiency -** All mods start with a simple proficiency. Should one desire, they may increase the proficiency to advanced and remove 1 mind channel.

**Toughness -** The toughness of a husk mod tends to be higher than most other gear. This is because the toughness factors in the difficultly of targeting the item as well. This is difficult in a husk, where the item may not be visible to begin with. Because of this, all husk mods start with a toughness of 4. This may be lowered by 1, removing 1 channel. This may be done as many times as desired

**Bag Slots -** Most mods are small, since they need to fit in a small frame. This means mods start at 1/2 a bag slot, which may be increased to 1 to remove 1 channel.

**Type -** Mods can either be active or passive in nature. Active mods are either usable during an Action or Reaction during time stress, and on command otherwise. Active mods only do their effect once, requiring their trigger be used again to use the effect multiple times. Passive mods are always in use, providing their benefits and their trigger at all times. All mods start as passive, but may become active by removing 1 channel.

#### Triggers

Husk mods require triggers to activate, which may always be in effect with passive mods, or which may be taken at opportune moments with active mods. Each trigger added to a mod removes 1 channel. Multiple triggers can be applied, including multiple of the same kind. However, none can be identical or share significant overlap.

##### Attribute Reduction

A single attribute is reduced by 1 to trigger the effects of the husk mod. This lasts until the next rest for active mods, and is active at all times for passive mods. Passive mods cannot effect temporary stats like SP or AP directly, and instead change the maximum amount for that stat.

##### Situational Requirement

Situation requirements can be added to passive husk mods only. They specify when the mod can have its passive effects used, and assumes they cannot be used any other time. This is done by specifying a type of skill check, or by a situation. For instance, a mod may require that it is only used with SKL checks, or checks involving dogs. This must be related to the purpose of the mod. A mod that boosts SKL should not have a requirement for STR checks.

#### Traits

Traits make up the core of inventing a mod. Traits for mods are somewhat open ended but simpler than most other types of invention.

##### Bonus

Mods may provide some kind of bonus to certain checks. Add a bonus to a specific attribute. For every +1 to that attribute, add 1 channel.

##### Recovery

A mod can have a recovery trait, which means the mod can restore AP, SP, LP, Lethal Wounds, Void Strain, or similar stat which has a shifting value. For each 1 point in that stat that is recovered, 3 channels are used.

##### Boost

A mod can provide a boost trait, which means the mod can increase the maximum tolerance of some stat for a period of time. Stats like max AP, max SP, max LP, max Lethal Wounds, and max Void Strain are increased. These can last until the end of time stress, until a rest, or after it feels that enough time has passed. For each 1 point increased, add 2 channels.

##### Ability

The mod may also provide some custom ability when using it. For these, use 2 channels and use the class tables (Casting Styles and War Patterns) and search for a similar enough ability. The level of that ability is the cost in channels to make the invention.

##### Illegal

A mod can use illegal technologies, which removes 2 channels.

##### Concealed

A mod which is entirely hidden from sight. This adds 1 channel.

# Equipment Breaking

Most types of equipment can break when faced with enough direct force. Each piece of equipment has a Toughness, which can be thought of as how resistant it is to breaking, either from good construction or hardy materials. If something is able to do enough damage directly to the piece of equipment (and not to something the equipment is covering) the equipment is considered broken. This means that it is effectively unusable, but the specific nature of how it breaks may still allow it to have some use. If a sword's blade is cut in half, technically the remaining bit is still someone damaging, and the RM could allow it to do half it's normal damage. Unless these specific natures are allowed, breaking a piece of equipment multiple times has no effect. All equipment can be broken, even armor and gadgets.

To break a weapon during combat, one must make an attack with enough success to exceed the sum of their enemies DEX &amp; STR. Should they bypass the enemies resilience, if their weapon's break damage is equal to, or higher, than the equipment Toughness, the equipment breaks.

Repairing equipment can be done either by class abilities, or by using 3 stamina and spare parts. Repairing a piece of equipment with spare parts removes an amount of parts equal to the item's Toughness. If you don't have enough spare parts, other pieces may be scrapped for 2 stamina into an amount of spare parts equal to that equipment's toughness.