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Characters
Characters make up the core of Ancient Aetherium. This chapter covers all of their traits, how to decide on them during character creation, and how to level them up. To make a character, go through the sections in order and follow the directions.
War Patterns
Casting Styles
Gear
Occupations
Outposts need all hands on deck to survive in the modern environment of the Ruins, but by this point in time different bears have become well versed in different skills, each of which are important for an Outposts survival. These have no collective name in gam...
Buildings
Buildings all provide some bonus in trade for resources, and these bonuses can be anything that the RM or players think would be interesting or useful. The RM can then decide the stats that form a building given the theme and bonus. While it is encouraged to d...
Running the Ruins
Outposts are isolated communities in the ruins that have built their own presence into the empty buildings that once belonged to their creators. They are often products of their environment, making Outposts near factories quite industrious, and Outposts near o...