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Heavy Hide

Core Rulebook War Patterns

Stat: STR Getting their names from the eras before the mass production of dark steel, Heavy Hide...

Updated 10 months ago by Captain Clubs

Mage

Core Rulebook Casting Styles

Stat: ABS Mages mess not with modifying the physical, but focus instead on the aetherial. Their ...

Updated 10 months ago by Captain Clubs

Picking Gear

Core Rulebook Characters

No bear survives anywhere on this god forsaken island without at least a scrap of armor and a sha...

Updated 10 months ago by Worm

Attributes

Core Rulebook Characters

Attributes are a bears characteristics. Lower numbers in an attribute means that when they must u...

Updated 10 months ago by Worm

Striker

Core Rulebook Casting Styles

Stat: BRV Magic was made for bringing the down the hammer on others. Strikers get their name by ...

Updated 10 months ago by Worm

Husk Mods

Core Rulebook Gear

Husk mods use a work on the concept of "mind channels," or how many things a single bear mind cry...

Updated 10 months ago by Captain Clubs

Gadgets

Core Rulebook Gear

Types When it comes to gadgets, there are 4 types. A Gadget type is only used to describe how th...

Updated 10 months ago by Captain Clubs

Armor

Core Rulebook Gear

Engineered Armor Name Prof Region AR DMG Reduction Traits Rarity TGH Slots St...

Updated 10 months ago by Captain Clubs

Weapons

Core Rulebook Gear

Engineered Weapons Name Prof Paws DMG Traits Rarity TGH ...

Updated 10 months ago by Captain Clubs

Item Traits

Core Rulebook Gear

Ammo (Type) This item or weapon has ammunition, which is consumed when the item is used. The ite...

Updated 10 months ago by Captain Clubs

Proficiencies

Core Rulebook Gear

Heavy Hide Weapons Armor / Shields Gadgets Mods Advanced Advanced Simple Si...

Updated 10 months ago by Captain Clubs

War Patterns & Casting Styles

Core Rulebook Characters

Each bear has been around the block by now. Over the course of months, years, decades, or centuri...

Updated 11 months ago by Captain Clubs

Uncharted Ruins

Addendum - Architects of the Ruins Running the Ruins

During rests Scavengers and Ruiners can choose to investigate the Ruins around them to discover l...

Updated 11 months ago by Captain Clubs

Materials & Resources

Addendum - Architects of the Ruins Running the Ruins

This is a list of each material type used for building construction and maintenance, what it is, ...

Updated 11 months ago by Captain Clubs

Architecting the Ruins

Addendum - Architects of the Ruins Running the Ruins

At the physical core of every outpost are the structures that comprise it. Each building has a se...

Updated 11 months ago by Captain Clubs

Events & Rests

Addendum - Architects of the Ruins Running the Ruins

Games focusing on the progression of an Outpost over a long period of time will inevitably run in...

Updated 11 months ago by Captain Clubs

Scrambler Network [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     ...

Updated 11 months ago by Captain Clubs

High Mason Generator [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     ...

Updated 11 months ago by Captain Clubs

Holding Center [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     ...

Updated 11 months ago by Captain Clubs

Ward [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     ...

Updated 11 months ago by Captain Clubs