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Heavy Hide

Core Rulebook War Patterns

Stat: STR Getting their names from the eras before the mass production of dark steel, Heavy Hide...

Updated 4 months ago by Captain Clubs

Mage

Core Rulebook Casting Styles

Stat: ABS Mages mess not with modifying the physical, but focus instead on the aetherial. Their ...

Updated 4 months ago by Captain Clubs

Picking Gear

Core Rulebook Characters

No bear survives anywhere on this god forsaken island without at least a scrap of armor and a sha...

Updated 4 months ago by Worm

Attributes

Core Rulebook Characters

Attributes are a bears characteristics. Lower numbers in an attribute means that when they must u...

Updated 4 months ago by Worm

Striker

Core Rulebook Casting Styles

Stat: BRV Magic was made for bringing the down the hammer on others. Strikers get their name by ...

Updated 4 months ago by Worm

Husk Mods

Core Rulebook Gear

Husk mods use a work on the concept of "mind channels," or how many things a single bear mind cry...

Updated 5 months ago by Captain Clubs

Gadgets

Core Rulebook Gear

Types When it comes to gadgets, there are 4 types. A Gadget type is only used to describe how th...

Updated 5 months ago by Captain Clubs

Armor

Core Rulebook Gear

Engineered Armor Name Prof Region AR DMG Reduction Traits Rarity TGH Slots St...

Updated 5 months ago by Captain Clubs

Weapons

Core Rulebook Gear

Engineered Weapons Name Prof Paws DMG Traits Rarity TGH ...

Updated 5 months ago by Captain Clubs

Item Traits

Core Rulebook Gear

Ammo (Type) This item or weapon has ammunition, which is consumed when the item is used. The ite...

Updated 5 months ago by Captain Clubs

Proficiencies

Core Rulebook Gear

Heavy Hide Weapons Armor / Shields Gadgets Mods Advanced Advanced Simple Si...

Updated 5 months ago by Captain Clubs

War Patterns & Casting Styles

Core Rulebook Characters

Each bear has been around the block by now. Over the course of months, years, decades, or centuri...

Updated 5 months ago by Captain Clubs

Uncharted Ruins

Addendum - Architects of the Ruins Running the Ruins

During rests Scavengers and Ruiners can choose to investigate the Ruins around them to discover l...

Updated 5 months ago by Captain Clubs

Materials & Resources

Addendum - Architects of the Ruins Running the Ruins

This is a list of each material type used for building construction and maintenance, what it is, ...

Updated 5 months ago by Captain Clubs

Architecting the Ruins

Addendum - Architects of the Ruins Running the Ruins

At the physical core of every outpost are the structures that comprise it. Each building has a se...

Updated 5 months ago by Captain Clubs

Events & Rests

Addendum - Architects of the Ruins Running the Ruins

Games focusing on the progression of an Outpost over a long period of time will inevitably run in...

Updated 5 months ago by Captain Clubs

Scrambler Network [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     ...

Updated 5 months ago by Captain Clubs

High Mason Generator [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     ...

Updated 5 months ago by Captain Clubs

Holding Center [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     ...

Updated 5 months ago by Captain Clubs

Ward [TODO]

Addendum - Architects of the Ruins Buildings

Construction Decay Time Resources Time Critical Resources     ...

Updated 5 months ago by Captain Clubs