| Name |
Prereq |
Type |
Cost |
Effect |
ChargeArcane Guts |
3 |
Action |
1 SP |
Gain the Charge combat action. Move an amount of tiles equal to your MOV, and if an enemy or object is in the way they must make a contested DEX check or take damage equal to your STR + your Armor AR |
Rush |
4,
Charge |
Action |
- - - |
Use Charge multiple times at once following normal stamina usage rules, but add another instance of your STR score for every stack. |
Accelerate |
4,
Charge |
Passive |
-1 - - AP |
ForGain everythe emptyability spaceto crossedconsume AP from natural and atypical sources, such as arcane machines or other bears. When gaining AP, make an ABS skill check, and take as much AP as the result. When making the check, if you roll no successes, you gain Arcane Sickness and must not interact with MOVAP beforefor hittingthe annext enemy10 minutes, or take ABS wounds. Every round this is used in a directrow, line,remove increaseone success from the damageroll, ofand yourevery Chargeround bynot 1.it is not used, remove one success penalty. |
BounceDrink Flames |
4,
ChargeArcane Guts |
Passive |
- - - |
AfterGain hittingthe anability enemyto use Arcane Guts on Arcane Flames and normal flames. Consuming a tile of flames removes them entirely. |
| Crunch Arcane Ice |
4, Arcane Guts |
Passive |
- - - |
Gain the ability to use Arcane Guts on Arcane Ice, including magic constructs and illusions. Remove 1 tile of Arcane Ice per use. |
| Consume Spell |
4, Arcane Guts |
Passive |
- - - |
Gain the ability to use Arcane Guts on volitile spells. Spells with charge,no youtime based effect may redirectbe oreaten keepas goinga for1 theStamina restreaction ofthrough yourArcane MOV, charging into other enemies.Guts. |