Skip to main content

Striker

Stat: SKLBRV

ComingMagic fromwas backgroundsmade rangingfor frombringing runningthe jackhammers,down the hammer on others. Strikers get their name by their extremely straight forward approach to servicingsupplementing their combat with their Casting, taking as many moments as possible to use it to make their movements shifty, and their blows heavy. Battlefields will fall before the deathash machinesand flame of Jax'sa creation,powerful OperatorsStriker, holdno their pride in their craftiness. Operators are trained in manningmatter the various types of mechanical constructfoes that roamsawait the walls and battlefields of Gredo. Weak in might but mighty in mind, they can service weapons and weild expertimental creations just as easy as they can bring down a building with a few well placed ballista shots.inside.

Ordinance Ordinance
Name Prereq Type Cost Effect
HotfixRapid Dodge 0 ActionReaction 1 SPAP Quick repairAvoid an item,incoming restoringattack 1without durability.rolling. Only usable if the caster can see their attacker.
AdjustSinged WeaponHop 1 Action 1 SPAP IncreaseTypically cast while in the weaponair, damageallows ofthe anyuser itemto byjump yourwhile SKLairborn foras itsif nextthey attack.were Cannoton stackthe ground.
AdjustBolster ArmorBrawn1Modifier1 APIncrease your STR and all STR based attributed by 2 for its next use.
Blazing Dash 1 Action 1 SPAP Increase the AR of an ally byDouble your SKLmovement for the next attack5 thatseconds, targetsor them.for Evenyour ifnext it does not hit, its AR reverts to normal. Does not stack.turn.
DisorganizeFlaming EquipmentStrike 15 ActionModifier 1 SPAP WhenThe innext meleesuccessful distanceattack ofmade anerrupts enemy,into youArcane Flame, lighting the enemy on fire. This flame lasts for 3 rounds before suffocating, and can decreaseonly theirbe ARput out by Arcane Ash or WeaponArcane DamageIce. byArcane yourFlame SKLwill forburn itsthrough nextANY use.MATERIAL Doeslike notit stack.is paper.
TrapperErrupt Husk 5 Action 1 SPAP WithExplode enoughin time,an create a trap that does your SKL amountinferno of damageArcane whenFlame, triggered.covering Thisanything trapwithin triggers3 consistantlymeters with it. Anything covered in the flame takes 3 rounds before the flame suffocates, and reliably,may breakingonly afterget an amountrid of usesit atwith theArcane amount of successes from a SKL roll,Ice or less.Arcane Ash. Arcane Flame will burn through ANY MATERIAL like it is paper.
SurveyerBlazing Charge 5 ActionModifier 1 SPAP WithWhen enough time, createtaking a waymovement toaction, you may leave a trail of Arcane Flame over any tile on which you tread. This arcane flame may only be ablegotten to retrieve some kindrid of unknownwith informationarcane fromice theand surroundingarcane envrioment.ash, Canand beotherwise usedsuffocates anafter amount3 ofrounds. timesArcane equalFlame towill yourburn SKL.through ANY MATERIAL like it is paper.
Reverse-Engineer5Action1 SPWith enough time, you can break down and safely learn or disassemble the interworkings of anything.Bolter
Engineer
Engineer2Action1 SPAll machines and devices can be upgraded or repaired using a SKL check that assumes familiarity.
Autokid3,
Engineer
Action1 SPWhile controlling any machine or mechanism larger than a normal bear, treat it as an extention of yourself. Use an Action to start using it, and an Action to leave it.
Fault Lines3,
Engineer
Passive- - -When attempting to break or sabbotage a machine, you can add your SKL to your DMG.
Rider3,
Engineer
Passive- - -While on shifting terrain, your character suffers no penalties and must make no checks to stay on board.
Patch Master4,
Engineer
Passive- - -While fixing or improving on operating machines, double your SKL roll.
Scrap Artisan
Scrap Synthesis2Action1 SPPickup a random enviromental item and turn it into a usable Improvised Weapon or Improvised Gizmo. Improvised weapons do damage equal to your SKL, and Improvized Gizmos are able to be used as replacement parts for machines.
Junkgrade3,
Scrap Synthesis
Action1 SPUpgrade something made with Scrap Synthesis by increasing its damage by the amount of successes gained from a SKL roll. 0 Successes breaks the item.
Improvised Longevity3,
Scrap Synthesis
Action1 SPConvert an Improvized Weapon or Improvized Gizmo into a decoy, which does SKL damage when attempting to be used.
Better than One3,
Scrap Synthesis
Action1 SPAdd an additional effect to anything created by Scrap Synthesis, which must be explained in 2 words or less. The specifics are always determined by the RM, as your character can only do so much with their intentions when working in the materials around them.
Improvised Longevity4,
Scrap Synthesis
Action1 SPWhen making something with Scrap Synthesis, decide to make it last for SKL uses, or roll SKL every time it is used with it breaking on a 0 Success roll.
Authorized Specialist
Standard OrdinanceRattlestep 2 Passive - - -  WhenAdd using3 equipment,to rollyour asAR iffor youevery areMax trainedMP in it whether you are or not.sacraficed
SteadyRide Aimthe Pain 3,
StandardRattlestep
Reaction1 APMust be used after an enemy fails an attack on you. Allows the caster to turn all damage they would have taken from an incoming attack into pure movement potential, letting them add all damage taken from the attack to their next movement action.
Skipped Steps3,
Rattlestep
Action 1 SPAP RigAllows athe rangedcaster weapon you weild gainto double their rangemovement for the next attack.round, or 5 seconds.
RemixShatter Step 3,
StandardRattlestep
Action2 APMust be cast while moving. Allows the runner to alter their physical form, letting them run through solid objects, including walls, doors, the ground, and windows. If the runner is not careful they may end up falling into the earth.
Catch Up4,
Rattlestep
Modifier1 APCloses the distance on enemy, allowing the Caster to ignore any AR bonuses gained through movement. AR bonuses gained through illusions and the base AR score cannot be ignored.
Hunter
Hunter's Spark2 Action 1 SPAP RigLodge a meleespark weaponinto youthe weildbody of a target. This spark is untraceable, undetectable, and cannot be removed by any trational means. Only one spark may be used at a time, unless stated otherwise, and using that spark causes a singing feeling to doappear which ever damage type hurtson the hardestpoint onof itsentry nextof use.the target.
OverclockTargeted Spark 3,
StandardHunter's OrdinanceSpark
Action 1 SPAP Rig a weapon to practically explode into fragments during aThe next attack,attack rendering unrepairable. However, that attacks deals damage multipliedmade by yourthe SKL.caster Ifagainst the damageholder of the Hunter's Spark cannot miss. This holds true as long as there is higherno thanstructure youror STR,arcane getforce pushedin backthe anway. amountThe target will quickly become aware of spacesthis, equalas tohot thepain difference.will echo throughout their body.
User'sLocate GuideSpark 4,3,
StandardHunter's OrdinanceSpark
Action 1 SPAP SetupGain an iteminstant understanding of where the casters spark is currently held, no matter the distance. This sends a burning pain through the target of the spell.
Focus Spark3,
Hunter's Spark
Action1 APThe caster focuses their spark into an artificial weak spot on their target, making all attacks on that area ignore 3 AR for the next round. This sends shooting pain through the target, focused on the area of weakness.
Additional Sparks4,
Hunter's Spark
Passive- - -The Hunter is able to control an additional amount of sparks equal to the amount of AP given up.
Brawler
Heavy Hitter2Modifier1 APMust be cast before checking if an attack lands. Should it land, roll your BRV and add 1 damage for every success.
Rigged Blow3,
Heavy Hitter
Modifier1 APMust be cast before checking if an attack lands. Should it land, your target is pushed back 2 tiles. If they end up hitting a wall, they take damage based on material. Wood is 2 damage, bricks are 3, and metals are 4.
Eyes on Me3,
Heavy Hitter
Action1 APAll enemies in a 20 tile radius must roll BRV. If their successes does not meet or exceed your careBRV forscore, usethey bymay anyone untrained to use it. Should someone without trainingonly attempt to usedo it,actions theythat effect you for their next turn.
Shattering Strike3,
Heavy Hitter
Modifier2 APMust be cast before checking if an attack lands. Should it land, the enemies armor is broken.
Titan's Fury4,
Heavy Hitter
Passive- - -Everytime you take damage, you may usedecrease ityour upMax AP by 1 in order to yourincrease SKLthe amountdamage of timesyour beforeattacks losingby this1. effect,Titan's andFury gainis allreverted levelas 3soon Authorized Specialist perksas you haveare applied to the weapon during this duration.healed.