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Operator

Stat: STR

Getting their names from the eras before the mass production of dark steel, Heavy Hides exist to be beaten down and pummeled while tearing through everything in their way. Once made of woodchips and metal shavings, covered in the hide of thick skinned creatures of Nausea, Heavy Hides lead the charge against Gredo's eternal enemy one iron fist at a time.

Pip
Name Prereq Type Cost Effect
Heavy HitterHotfix 0 PassiveAction -1 - -SP IgnoreQuick therepair penaltiesan gaineditem, byrestoring using1 weapons marked with Heavydurability.
LockdownAdjust Weapon 1 ReactionAction1 SPIncrease the weapon damage of any item by your SKL for its next attack. Cannot stack
Adjust Armor1Action1 SPIncrease the AR of an ally by your SKL for the next attack that targets them. Even if it does not hit, its AR reverts to normal. Does not stack.
Disorganize Equipment1Action 1 SP When a creature that is close enough for you to hit with ain melee attackdistance takesof thean move action,enemy, you can takedecrease thistheir reactionAR toor makeWeapon anDamage attackby againstyour themSKL beforefor theyits move.next use. Does not stack.
CrackdownTrapper 15 Passive- - -Break your weapon by adding your STR to your weapon damage as you attack an individual or object. This item breaks after being used this way.
Brace1ReactionAction 1 SP UseWith enough time, create a reactiontrap readythat does your shieldSKL amount of damage when triggered. This trap triggers consistantly and reliably, breaking after an amount of uses at the amount of successes from a SKL roll, or weapon to add your STR to your AR for the attack.less.
Steel RootsSurveyer 5 PassiveAction -1 - -SP AnyWith enough time, create a way to be able to retrieve some kind of unknown information from the surrounding envrioment. Can be used an allamount attemptsof totimes unwillingly move you in relationequal to your feet on the ground, whether it be getting pushed, having a rock thrown at you, or facing an explosion, move you for STR less tiles no matter what.SKL.
Steel AchorReverse-Engineer 5 ReactionAction 01 SP WhenWith somethingenough attempts to pass a tile, or leave a tile adjacent to you,time, you can usebreak down and safely learn or disassemble the Grappleinterworkings actionof for free.anything.
Steel Drive5Passive- - -Your current Stamina is added to your AR during combat.Engineer
Army of Mine
Army of MineEngineer 2 Action 1 SP WhenAll your allies within earshot of you have the Shaken condition, they may roll BRV to trymachines and usedevices can be upgraded or repaired using a differentSKL Action.check Shouldthat theyassumes fail, they still use stamina but nothing happens.familiarity.
Fight with FuryAutokid 3,
Army of MineEngineer
Action 1 SP RallyWhile yourcontrolling alliesany inmachine earshot,or lettingmechanism yoularger rollthan BRV,a withnormal eachbear, successtreat addingit oneas dicean extention of yourself. Use an Action to thestart nextusing STRit, checkand usedan byAction them.to Theleave next check against their AR is also increased by the amount of successes.it.
ActFault with PrideLines 3,
Army of Mine
Action1 SPRally your allies in earshot, letting you roll BRV, with each success adding one dice to the next SKL check used by them. Their next attack also gains 1 DMG for each success.
Run with Grace3,
Army of Mine
Action1 SPRally your allies in earshot, letting you roll BRV, with each success adding one dice to the next DEX check used by them. Their next MOV is also increased by the amount of successes.
One Army, One Call4,
Army of Mine
Action0 SPCombine the Stamina cost of multiple Army of Mine effects to activate all of them at once. This is counted as one action, and only increases the next usage cost by 1 in turn.
Teddy Bear
I Will Not Falter2Engineer Passive - - - When makingattempting to break or sabbotage a STR check or using something based on STR,machine, you maycan rolladd anyour amount of dice upSKL to your ABS. For every dice picked, add 1 to your STR, and for every dice that failed with no matching success die, take 1 wound.DMG.
I Will Not FlinchRider 3, 
I Will Not Falter
Reaction1 SPAdd your ABS to your AR for an incoming attack. Roll your ABS, and for every failed dice without a matching success, take 1 wound.
I Will Not Bleed3,
I Will Not Falter
Reaction1 SPWhen taking an incoming attack, add an ABS skill check with every success removing 1 resulting damage.
I Will Not Hesitate3,
I Will Not Falter
Action0 SPTake an action for no Stamina. Instead, take that action for free and roll an ABS check, with eahc failiure resulting in 1 wound. May be used once per round.
I Will Not Fall4,
I Will Not FalterEngineer
Passive - - - ForWhile everyon woundshifting missing,terrain, addyour 1character suffers no penalties and must make no checks to yourstay ABSon for just Teddy Bear perks and checks.board.
StudentPatch ofMaster 4,
Engineer
Passive- - -While fixing or improving on operating machines, double your SKL roll.
StrengthScrap Artisan
Scrap Synthesis2Action1 SPPickup a random enviromental item and turn it into a usable Improvised Weapon or Improvised Gizmo. Improvised weapons do damage equal to your SKL, and Improvized Gizmos are able to be used as replacement parts for machines.
Junkgrade3,
Scrap Synthesis
Action1 SPUpgrade something made with Scrap Synthesis by increasing its damage by the amount of successes gained from a SKL roll. 0 Successes breaks the item.
Improvised Longevity3,
Scrap Synthesis
Action1 SPConvert an Improvized Weapon or Improvized Gizmo into a decoy, which does SKL damage when attempting to be used.
Better than One3,
Scrap Synthesis
Action1 SPAdd an additional effect to anything created by Scrap Synthesis, which must be explained in Numbers2 words or less. The specifics are always determined by the RM, as your character can only do so much with their intentions when working in the materials around them.
Improvised Longevity4,
Scrap Synthesis
Action1 SPWhen making something with Scrap Synthesis, decide to make it last for SKL uses, or roll SKL every time it is used with it breaking on a 0 Success roll.
Authorized Specialist
Standard Ordinance 2 Passive - - -  When adjacentusing toequipment, aroll partyas member,if addyou yourare SANtrained toin yourit AR.whether you are or not.
StrengthSteady through PresenceAim 3,
StrengthStandard in NumbersOrdinance
ReactionAction 1 SP WhenRig a partyranged memberweapon withinyou 2weild tilesgain makes a SAN, BRV, or ABS check, they may add yours todouble their roll.range for the next attack.
Strength through InterventionRemix 3,
StrengthStandard in NumbersOrdinance
ReactionAction 1 SP When an adjacent party member is being attacked, orRig a partymelee member is being attacked by an adjacent enemy,weapon you may take an actionweild to adddo yourwhich ARever todamage theirs.type hurts the hardest on its next use.
Strength through VigilanceOverclock 3,
StrengthStandard in NumbersOrdinance
ReactionAction 1 SP WhenRig a weapon to practically explode into fragments during a next attack, rendering unrepairable. However, that attacks deals damage multiplied by your SKL. If the damage is higher than your STR, get pushed back an enemyamount attemptsof spaces equal to movethe into a square adjacent to a party member you are adjacent to, gain a free attack on them.difference.
StrengthUser's through MeGuide 4,
StrengthStandard in NumbersOrdinance
PassiveAction -1 - -SP BeSetup ablean item in your care for use by anyone untrained to moveuse ontoit. aShould tilesomeone withwithout atraining partyattempt member.to Whileuse there,it, they may use it up to your SKL amount of times before losing this effect, and gain all actionslevel taken3 againstAuthorized thatSpecialist partyperks memberyou arehave applied to youthe instead.weapon during this duration.