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Mage

Stat: DEX

QuickMages mess not with modifying the physical, but focus instead on the aetherial. Their magic forms in the world all the same, but as volatile matter to be manipulated and nimble,controlled lightweights find themselves learning how to weaveby their husks and patterns to become a faint memory in their enemies minds as soon as yesterday. They often forgo heavier equipment and hefty weapons in favor of becoming more slippery, letting the only thing harder than matching pace with a Lightweight be actually pinning them down.whims.

Name Prereq Type Cost Effect
SetupSoak Pain 0Reaction1 APTurn incoming damage into arcane outbursts using magic shielding. For every AP spent, remove 1 point of damage from a single incoming attack.
Jumping Bolt1 Action 1 SPAP ReduceThe caster fires a bolt of arcane energy forward with the ARspeed of an adjacentarrow. Should the caster hit their target, they may make a SKL Check. For every success, the Bolt travels to another target byand 1deals untilthe yoursame nextdamage. turn.The Youbolt cannotitself reducehas a target'srange ARof to30 lessmeters, thanand 1.does ABS damage.
WeakVoid SpotsShock1Action2 AP
The caster lets a large pulse of arcane and magnetic energy loose from their body, causing every target within 5 Tiles to lose 1 Stamina. The caster may also choose to make an Abuse Skill Check, with every success letting them tether an ally of choice. Allies tethered to the caster will not lose 1 Stamina.
Recycled Arcana 1 Passive -1 - -AP YourFailed attacksspells mayreturn usetheir DEXcost, in additionAP, to the weapon damage when attacking instead of STR.caster.
Double TakeDi-Spell 1Action- - -Do two actions at a single time. Both cost their initial amount of stamina, but cost an extra 2 each when used again this turn.
Distraction15 Reaction 1 SPAP WhenRemove ananother opponent successfully attacks or casts a single targetactive spell onin an allyplayer that is adjacentwithin to1 you,tile you can take this reaction to addof your SKL to that ally’s AR against that attack or spell.character.
OneWoven Handed ExplorerNetwork 5 Passive -1 - -AP WhileThe Climbing,caster Mounting,makes Grappling,a mental communication network, where they and their targets may talk to eachother without using voices or Swimming,sound. alwaysThe maintainamount of targets is equal to the usecasters of single handed weapons and tools.ABS
FeatherForced Foot5Passive- - - Ignore any and all terrain effects.
Wall RunnerBond 5 Action 1 SPAP WhenThe nextcaster targets an ally and an enemy. All damage done to athe wall,target addis yourinstead DEXshifted to your MOV when using MOV as long as you stay ononto the wallenemy until the enemies death, 3 minutes has passed, or until the enemy exits a 10 tile radius from the ally. Casting Forced Bond requires an Abuse Skill Check with a difficulty of 4, otherwise the link occurs between the ally and the caster, with the caster taking damage for the duration of the MOV usage. MOV used on walls may go parallel to the ground or up the wall with no penalty.ally.
Free FlowMender
Free FlowMend 2Action1 APAllows the caster to heal 1 wound of damage done to any husk in 10 meters. Requires no physical materials to preform.
Patchwork3,
Mend
Action1 APWhile next to an ally, you may spend as much AP as desired, restoring 2 wounds per AP used.
Forged Thread3,
Mend
Action1 APTarget an item within 10 meters and remove any negative effects preventing its optimal function, as long as the effect is not the item being broken.
Ward Insanity3,
Mend
Reaction1 APWhen you or an ally in 10 meters comes under fear or insanity effects or checks, ignore them.
Hardened Stitching4,
Mend
Passive -1 - - AP WhenAll youdurability haverestoring noeffects weaponlike equipped,Mend youror MOVForged increasedThread bygive yourthe DEXtarget item or husk +2 AR for their next taken attack.
Too Slow3,
Free Flow
Passive- - - Melee attacks made against you as reactions cannot hit you.Artillery
Hands on the Holster3,
Free Flow
Passive- - - Equipping and Dequipping weapons and tools costs 1 less Stamina
Natural Explorer3,
Free Flow
Passive- - - Effects that require at least 1 Stamina to avoid punishment by end of round now require none.
Just Adds Weight4,
Free Flow
Passive- - - Gain Stamina equal to your DEX - AR
Shade
From the ShadowsFireball 2 PassiveAction -1 - - AP Creates a standing Fireball that stays in place. If targetting an existing Fireball, increase its power by 1, or cast it forwards. When hitting an object or enemy, a Fireball does damage equal to 3 times its power, in a radius equal to its power.
Chain Lightning3,
Fireball
Action1 APCreates an electric bolt that stays in place. If targetting an existing Chain Lightning, increase its power by 1, or cast it forwards. When hitting an object or enemy, a Fireball does damage equal to 3 times its power, bouncing to as many enemies as its power allows with each additional enemy taking 1 power.
Arcane Rift3,
Fireball
Action2 APOpens an arcane gash into the Aether. To keep open, the rift must have 2 AP given to it every round by one or more casters who have the Arcane Rift spell. Arcane Rifts supply 1 AP to everything in a 10 tile radius, gaining a 1 AP bonus every round it is open.
Power Syphon3,
Fireball
Action1 APTake any amount of power you wish from an Artillary spell, and give it back to yourself, refunding any AP spent on that amount of power.
Catalyst4,
Fireball
Action1 APCreates a container for any and all spells. Any mage my add any spell to the Catalyst, which all take effect at once when the Catalyst is broken. It may be broken in anyway the caster wishes, such as throwing it an an enemy or casting it on a team mate. The target gains all spell effects, and every spell added costs 1 AP as well as its original cost.
Phantom
Vanish2Action1 APThe caster is unable to be seen, nor can they be heard. They can be interacted with, and can interact with the world while Vanished. The caster remains in this state until they make an attackaction againstthat would cause them to become known, such as breaking an object, saying something, attacking someone, or casting a creature while you are hidden, its AR becomes 1 against that attack.spell.
Darkened Strike 3,
From the ShadowsVanish
PassiveModifier -1 - - AP WhileMust yoube arecasted hidden,during youran attacksattack. dealThe +2attack Lethalpreformed Wounds.under the effect of Darkened Strike is undetectable in all forms. It leaves physical damage with no sound, light, feeling, or pain. The attack my only be noticed after the fact, via visual observation. This spell can target, melee, ranged, and arcane based attacks.
Shadow GuideHush 3,
From the Shadows
Passive- - - When you take the Hide action, all of your allies that are not in view of an opponent become hidden as well.
To Know One3,
From the Shadows
Passive- - - When a hidden opponent moves through a space that you can see, they are no longer hidden.
No Witness4,
From the Shadows
Passive- - - When killing an enemy from a sneak attack, you remain hidden until your next attack.
Jockey
Jockey2Passive- - -When attacking a hostile creature, you may Mount them, requiring a challenged DEX stat to get you off.
Stagger3,
JockeyVanish
Action 1 SPAP WhileRemove youall aresound Mounted onin a hostile5 creature,tile rollradius. anSound amountcannot ofbe dicecreated equalin this zone, however sound may still pass through it. May be used for 1 hour, after which the caster must spend the full AP cost again in order to yourmaintain DEX, removing one of their successes for every one of yours.Hush.
Nice AimCloak 3,
Jockey
Passive- - -While you are Mounted on a hostile creature, all attacks that fail to hit you damage the creature instead.
Discount Conductor3,
JockeyVanish
Action 1 SPAP WhileThe youcaster aremakes Mountedan onobject ano hostilelarger creature,than youthemselves appear completely invisible. The target may usestill halfbe yourinteracted movewith, and can interact with the world, but will be unable to movebe them.seen. TheyThis mayadds choose+2 difficulty to resist,any lettingchecks themmade rollto a STR check with every success reducinglocate the target. The effect bylasts for 1 tile.minute
UpWarped Here!Shadows 4,
JockeyVanish
Passive -1 - -AP WhileThe youcaster arenaturally Mountedcovers onthemselves ain hostileartificial creature,darkness, theyblending reducethem allinto sensorythe basedenviroment checkaround poolsthem. byPerception halfSkill yourChecks DEXthat target the caster suffer +2 difficulty.