| Name |
Prereq |
Type |
Cost |
Effect |
HotfixSetup |
0 |
Action |
1 SP |
QuickReduce repairthe AR of an item,adjacent restoringtarget by 1 durability.until your next turn. You cannot reduce a target's AR to less than 1. |
AdjustWeak WeaponSpots |
1 |
Passive |
- - - |
Your attacks may use DEX in addition to the weapon damage when attacking instead of STR. |
| Double Take |
1 |
Action |
1- SP- - |
IncreaseDo thetwo weaponactions damageat a single time. Both cost their initial amount of anystamina, itembut bycost youran SKLextra for2 itseach nextwhen attack.used Cannotagain stackthis turn. |
Adjust ArmorDistraction |
1 |
Action |
1 SP |
Increase the AR of an ally by your SKL for the next attack that targets them. Even if it does not hit, its AR reverts to normal. Does not stack. |
Disorganize Equipment |
1 |
ActionReaction |
1 SP |
When inan meleeopponent distancesuccessfully ofattacks or casts a single target spell on an enemy,ally that is adjacent to you, you can decreasetake theirthis ARreaction orto Weapon Damage byadd your SKL forto itsthat nextally’s use.AR Doesagainst notthat stack.attack or spell. |
TrapperOne Handed Explorer |
5 |
Passive |
- - - |
While Climbing, Mounting, Grappling, or Swimming, always maintain the use of single handed weapons and tools. |
| Feather Foot |
5 |
Passive |
- - - |
Ignore any and all terrain effects. |
| Wall Runner |
5 |
Action |
1 SP |
WithWhen enoughnext time, createto a trapwall, that doesadd your SKLDEX amountto your MOV when using MOV as long as you stay on the wall for the duration of damagethe whenMOV triggered.usage. ThisMOV trapused triggerson consistantlywalls andmay reliably,go breakingparallel after an amount of uses atto the amount of successes from a SKL roll,ground or less.up the wall with no penalty. |
Surveyer | Free 5 |
Action |
1 SP |
With enough time, create a way to be able to retrieve some kind of unknown information from the surrounding envrioment. Can be used an amount of times equal to your SKL.Flow |
Reverse-Engineer | Free 5 |
Action |
1 SP |
With enough time, you can break down and safely learn or disassemble the interworkings of anything. |
Engineer |
Engineer |
2 |
Action |
1 SP |
All machines and devices can be upgraded or repaired using a SKL check that assumes familiarity. |
Autokid |
3,
Engineer |
Action |
1 SP |
While controlling any machine or mechanism larger than a normal bear, treat it as an extention of yourself. Use an Action to start using it, and an Action to leave it. |
Fault Lines |
3,
Engineer |
Passive |
- - - |
When attempting to break or sabbotage a machine, you can add your SKL to your DMG. |
Rider |
3,
Engineer |
Passive |
- - - |
While on shifting terrain, your character suffers no penalties and must make no checks to stay on board. |
Patch Master |
4,
Engineer |
Passive |
- - - |
While fixing or improving on operating machines, double your SKL roll. |
Scrap Artisan |
Scrap Synthesis |
2 |
Action |
1 SP |
Pickup a random enviromental item and turn it into a usable Improvised Weapon or Improvised Gizmo. Improvised weapons do damage equal to your SKL, and Improvized Gizmos are able to be used as replacement parts for machines. |
Junkgrade |
3,
Scrap Synthesis |
Action |
1 SP |
Upgrade something made with Scrap Synthesis by increasing its damage by the amount of successes gained from a SKL roll. 0 Successes breaks the item. |
Improvised Longevity |
3,
Scrap Synthesis |
Action |
1 SP |
Convert an Improvized Weapon or Improvized Gizmo into a decoy, which does SKL damage when attempting to be used. |
Better than One |
3,
Scrap Synthesis |
Action |
1 SP |
Add an additional effect to anything created by Scrap Synthesis, which must be explained in 2 words or less. The specifics are always determined by the RM, as your character can only do so much with their intentions when working in the materials around them. |
Improvised Longevity |
4,
Scrap Synthesis |
Action |
1 SP |
When making something with Scrap Synthesis, decide to make it last for SKL uses, or roll SKL every time it is used with it breaking on a 0 Success roll. |
Authorized Specialist |
Standard OrdinanceFlow |
2 |
Passive |
- - - |
When using equipment, roll as if you arehave trainedno inweapon itequipped, whetheryour youMOV areincreased orby not.your DEX |
SteadyToo AimSlow |
3,
StandardFree OrdinanceFlow |
Passive |
- - - |
Melee attacks made against you as reactions cannot hit you. |
| Hands on the Holster |
3, Free Flow |
Passive |
- - - |
Equipping and Dequipping weapons and tools costs 1 less Stamina |
| Natural Explorer |
3, Free Flow |
Passive |
- - - |
Effects that require at least 1 Stamina to avoid punishment by end of round now require none. |
| Just Adds Weight |
4, Free Flow |
Passive |
- - - |
Gain Stamina equal to your DEX - AR |
| Shade |
| From the Shadows |
2 |
Passive |
- - - |
When you make an attack against a creature while you are hidden, its AR becomes 1 against that attack. |
| Darkened Strike |
3, From the Shadows |
Passive |
- - - |
While you are hidden, your attacks deal +2 Lethal Wounds. |
| Shadow Guide |
3, From the Shadows |
Passive |
- - - |
When you take the Hide action, all of your allies that are not in view of an opponent become hidden as well. |
| To Know One |
3, From the Shadows |
Passive |
- - - |
When a hidden opponent moves through a space that you can see, they are no longer hidden. |
| No Witness |
4, From the Shadows |
Passive |
- - - |
When killing an enemy from a sneak attack, you remain hidden until your next attack. |
| Jockey |
| Jockey |
2 |
Passive |
- - - |
When attacking a hostile creature, you may Mount them, requiring a challenged DEX stat to get you off. |
| Stagger |
3, Jockey |
Action |
1 SP |
RigWhile you are Mounted on a rangedhostile weaponcreature, youroll weildan gainamount doubleof dice equal to your DEX, removing one of their rangesuccesses for theevery nextone attack.of yours. |
RemixNice Aim |
3,
StandardJockey |
OrdinancePassive |
- - - |
While you are Mounted on a hostile creature, all attacks that fail to hit you damage the creature instead. |
| Discount Conductor |
3, Jockey |
Action |
1 SP |
RigWhile you are Mounted on a meleehostile weaponcreature, you weildmay use half your move to domove whichthem. everThey damagemay typechoose hurtsto resist, letting them roll a STR check with every success reducing the hardesteffect onby its1 next use.tile. |
Overclock | Up 3,
Standard Ordinance |
Action |
1 SP |
Rig a weapon to practically explode into fragments during a next attack, rendering unrepairable. However, that attacks deals damage multiplied by your SKL. If the damage is higher than your STR, get pushed back an amount of spaces equal to the difference. |
User's GuideHere! |
4,
Standard OrdinanceJockey |
ActionPassive |
1- SP- - |
SetupWhile anyou itemare inMounted on a hostile creature, they reduce all sensory based check pools by half your care for use by anyone untrained to use it. Should someone without training attempt to use it, they may use it up to your SKL amount of times before losing this effect, and gain all level 3 Authorized Specialist perks you have applied to the weapon during this duration.DEX |