Item Traits
Ammo (Type)
This item or weapon has ammunition, which is consumed when the item is used. The item specified is the item that is expended when the item is used.
Range (Tiles)
This item can be used in tiles not immediately next to the character using it during time-stress. Instead, the weapon may be used by targets up to the distance specified.
Breaking (Toughness)
Breaking items can break armor at, or below, the specified toughness.
Piercing (Toughness)
The item is able to ignore a piece of equipment that is guarding something if the piercing value is at, or above, the equipment's toughness.
Heavy
This item requires 1 extra stamina to use.
Infused (Effect)
The item applies some status effect found in the status effects section.
Ruckster (Breaking Chance)
Whenever the item is used, roll a D6. If the number is below the breaking chance, the ruckster core of the weapon shatters. It requires a reload with another muck core or ruckster core, or it can be repaired normally with spare parts.