| Name |
Prereq |
Type |
Cost |
Effect |
SetupShatter |
0 |
Action |
1 SP |
Reduce the AR of an adjacent target by 1 until your next turn. You cannot reduce a target's AR to less than 1. |
Weak Spots |
1 |
Passive |
- - - |
Your attacks may use DEX in addition to the weapon damage when attacking instead of STR. |
Double Take |
1 |
Action |
- - - |
Do two actions at a single time. Both cost their initial amount of stamina, but cost an extra 2 each when used again this turn. |
Distraction |
13 |
Reaction |
1 SP |
When anbeing opponentattacked, successfullyyou attacksmay choose to reduce your AR to 1, but in turn may attempt to make a STR check to break the weapon attacking you. Breaking a wooden or castssimilar aweapon singlewould targetrequire spell2 onsuccesses, anmost allymetals thatbeing is4, adjacentand todarksteel you,being you can take this reaction to add your SKL to that ally’s AR against that attack or spell.6. |
One Handed ExplorerPierce |
54, Shatter |
PassiveAction |
-1 - -SP |
WhileWhen Climbing,making Mounting,attacks Grappling,against oran Swimming,armored alwaysopponent, maintainyou themay use ofthis singleaction handedalong weaponsside andan tools.attack to reduce their armors AR by 1 until repaired. |
Feather FootCrumble |
54, Shatter |
Action |
1 SP |
When encountering any enviromental obsticle, you may make a STR check to break through without any tools, and easier than others. Wood is reduced to 1 success, bricks and stone are 2, metals are 4, and darksteel is 6. |
| Calculate |
4, Shatter |
Passive |
- - - |
Ignore any and all terrain effects. |
Wall Runner |
5 |
Action |
1 SP |
When nextChecks to ause wall,STR to break objects or individuals add your DEX to your MOV when using MOV as long as you stay on the wall for the duration of the MOV usage. MOV used on walls may go parallel to the ground or up the wall with no penalty. |
Free Flow |
Free Flow |
2 |
Passive |
- - - |
When you have no weapon equipped, your MOV increased by your DEX |
Too Slow |
3,
Free Flow |
Passive |
- - - |
Melee attacks made against you as reactions cannot hit you. |
Hands on the Holster |
3,
Free Flow |
Passive |
- - - |
Equipping and Dequipping weapons and tools costs 1 less Stamina |
Natural Explorer |
3,
Free Flow |
Passive |
- - - |
Effects that require at least 1 Stamina to avoid punishment by end of round now require none. |
Just Adds Weight |
4,
Free Flow |
Passive |
- - - |
Gain Stamina equal to your DEX - AR |
Shade |
From the Shadows |
2 |
Passive |
- - - |
When you make an attack against a creature while you are hidden, its AR becomes 1 against that attack. |
Darkened Strike |
3,
From the Shadows |
Passive |
- - - |
While you are hidden, your attacks deal +2 Lethal Wounds. |
Shadow Guide |
3,
From the Shadows |
Passive |
- - - |
When you take the Hide action, all of your allies that are not in view of an opponent become hidden as well. |
To Know One |
3,
From the Shadows |
Passive |
- - - |
When a hidden opponent moves through a space that you can see, they are no longer hidden. |
No Witness |
4,
From the Shadows |
Passive |
- - - |
When killing an enemy from a sneak attack, you remain hidden until your next attack. |
Jockey |
Jockey |
2 |
Passive |
- - - |
When attacking a hostile creature, you may Mount them, requiring a challenged DEX stat to get you off. |
Stagger |
3,
Jockey |
Action |
1 SP |
While you are Mounted on a hostile creature, roll an amount of dice equal to your DEX, removing one of their successes for every one of yours. |
Nice Aim |
3,
Jockey |
Passive |
- - - |
While you are Mounted on a hostile creature, all attacks that fail to hit you damage the creature instead. |
Discount Conductor |
3,
Jockey |
Action |
1 SP |
While you are Mounted on a hostile creature, you may use half your move to move them. They may choose to resist, letting them roll a STR check with every success reducing the effect by 1 tile. |
Up Here! |
4,
Jockey |
Passive |
- - - |
While you are Mounted on a hostile creature, they reduce all sensory based check pools by half your DEXSKL. |