Attributes
Attributes are a bears characteristics. Lower numbers in an attribute means that when they must use that aspect of themselves they are more likely to end up in trouble. On the flip side, higher numbers in an attribute can allow your character to things they never thought possible. Attributes come in 4 categories: Core Attributes, Exploration Attributes, Profession Attributes, and Summary Attributes. All of these act a little differently during character creation and leveling up.
Core Attributes
Core attributes make up the main 6 traits that a character can be defined by. During character creation, all core attributes start with a 1, except the stats under a bear's War Pattern and Casting Style, which start at 2. The player can then assign 3 extra attribute points across their 6 Core Attributes. Each time they level up afterwards, they may assign 1 more attribute point to one of their 6 Core Attributes. The Core Attributes consist of the following:
STR - Strength is not how buff they are, but how much they can push the strength of their husk to its limits. To be physically strong is to be smart enough to find the proper methods of exerting force, and the proper capacity to maximize the amount of force ones husk can exert. STR measures these characteristics, and can be thought of as a characters ability to physically push, pull, damage, and throw the world around them.
SKL - Skill is your character's ability to use their mind to its full calculating potential. SKL mainly represents a character's ability to think quickly and effectively for ways to solve their problems. It's not book smarts, nor is it wisdom and experience. Skill is ones raw ability to process and apply information.
DEX - Dexterity represents how well one can handle their own body. How it twists and moves. It's speed, it's fine movements, its broad elegance. That is DEX in it's purist form.
BRV - Brave is how well a character can swallow their fear and jump head first into certain danger. Fear of death, fear of risk, and fear of failure. It's knowing that dread and uncertainty that takes hold when facing oblivion, and being able to face it head on.
SAN - Sanity is how well a character can keep their head on their shoulders. It's the ability to think straight and cut through the noise. Avoiding temptations, handling bad news, and swallowing ones ego. One must stay sane in the face of an absurd set of circumstances if they wish to survive.
ABS - Abuse is your ability to ignore your physical limits limits. Many things might require someone to push further than they should, threatening to break down their physical or mental state as a result. ABS ignores them, pushing past to an uncertain victory. Breaking the unbreakable, stopping the unstoppable, that's one's ABS.
Exploration Attributes
Exploration Attributes are the general survival skills all bears have learned. Those without good Exploration Attributes have already passed away, usually from unnatural causes. All exploration attributes start at 1, and 1 extra point can be added to any one attribute during character creation. When leveling up, add 1 more point to one Exploration Attribute.
Knowledge is all of the information a bear has learned in their lifetime. Rumors, books, underground movements, mechanics of society, instruction manuals, all of these count as a bears knowledge. Knowledge is used when asking if a character can remember a fact that it may make sense for them to recall.
Perception