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Attributes

Attributes are the thingslimits youand powers of a character. Attributes all contribute to those moments when your character can fumble. Lower numbers in an attribute means that when they must use that aspect of themselves they are more likely to makeend checks.up [Elaborate/addin nicetrouble. languageOn isthe flip side, higher numbers in an attribute can allow your character to things they never thought possible. Attributes come in 4 categories: Core Attributes, Summary Attributes, Exploration Attributes, and Profession Attributes. All of these act a todo]little differently during character creation and leveling up.

Core Attributes

Core attributes aremake up the main set of6 traits that define a character. They are split into 3 parts: Physical, Mental, and Derived. [todo: elaboration]

Physical

STR

How much forcecharacter can be exerted.defined [todo:by. elaboration]During character creation, all core attributes start with a 1. The stats listed under one's War Pattern and Casting Style are both increased by 1. Once these are factored in, the player can assign 4 extra attribute points across their 6 Core Attributes. Each time they level up afterwards, they may assign 2 more attribute points across their 6 Core Attributes. The Core Attributes consist of the following:

SKL

STR - Bears aren't made of muscle, and have a relatively similar set of physical components between them. STR, or strength, is not how buff they are, but how much they can push the strength of their husk to its limits. To be physically strong is to be smart enough to find the proper methods of exerting force, and the proper capacity to maximize the amount of force ones husk can exert. STR measures these characteristics, and can be thought of as a characters ability to physically push, pull, damage, and throw the world around them.

HowSKL - Problem solving and quick intuition are valuable qualities when exploring the ruins. SKL, or skill, is your character's ability to use their mind to its full calculating potential. SKL mainly represents a character's ability to think quickly and effectively for ways to solve their problems. It's not book smarts, nor is it wisdom and experience. Skill is ones raw calculating abilities when it counts.

DEX - Quick and fine movements are invaluable in this day and age. DEX, or dexterity, represents how well one can operatehandle their own body. How it twists and moves. It's speed, it's fine movements, its broad elegance. That is DEX in it's purist form. 

BRV - There are no shoulders to lean on, and many horrors to stomach. BRV, or finelybrave, manipulate/tuneis things.how [todo:well elaboration]

a
DEX
character

Howcan fastswallow their fear and fluidjump head first into certain danger. Brave is ones ability to push past all road blocks that would make one hesitate. Fear of death, fear of risk, and fear of failure. It's knowing that dread and uncertainty that takes hold when facing oblivion, and being able to face it head on.

SAN - One would reasonably be driven mad when put in many circumstances present in the ruins. SAN, or sanity, is how well a character can keep their head on their shoulders. It's the ability to think straight and cut through the noise. Avoiding temptations, handling bad news, and swallowing ones ego. One must stay sane in the face of an absurd set of circumstances if they wish to survive.

ABS - Technically, everything has it's limit. ABS, or abuse, is your ability to ignore those limits. Many things might require someone to push further than they should, threatening to break down their physical or mental state as a result. ABS ignores them, pushing past to an uncertain victory. Breaking the unbreakable, stopping the unstoppable, that's one's movements are. [todo: elaboration]

Mental

BRV

How much one can bypass their fear. [todo: elaboration]

SAN

How much control one can retain control over their mind when something challenges it. [todo: elaboration]

ABS

How far one can be pushed beyond their natural limit. [todo: elaboration]

Derived

MOV

How fast one moves on foot. [todo: elaboration]ABS.

Calculate with: Lower of SKL & STR, added to double DEX

DMG

How much one can "dish out" when attacking. [todo: elaboration]

Calculate with: STR + Weapon Damage for melee, SKL + Weapon Damage for range

AR

How hard it is to actually connect a hit. [todo: elaboration]

Calculate with: Lower of SKL & DEX, added to Higher of BRV & ABS, added to AR given by Equipment