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Aether Smith

Stat: STRSAN

GettingAether Smiths are known for their namesability fromto warp the erasarcane beforeinto the massphysical, productionconstructing items and armies of darkfrost steel,and Heavysnow. HidesFrom existillusions built of frost, to betools beatenbuilt downof ice, Aether Smiths are the makers of anything and pummeledeverything whiletemporary tearingand through everythingarcane in their way. Once made of woodchips and metal shavings, covered in the hide of thick skinned creatures of Nausea, Heavy Hides lead the charge against Gredo's eternal enemy one iron fist at a time.nature.

arcane Army,OneCall
Name Prereq Type Cost Effect
HeavyLittle HitterLamp 0 PassiveAction -1 - -AP IgnoreForm a small ball of light, which remains stationary relative to the penaltiesearth. gainedThis means, should a sky scraper collapse with the Little Lamp at the top, the Little Light would stay stationary in the air. Disappears after 24 hours have passed, or removed by usingits weapons marked with Heavycreator.
LockdownFrigus Nail 1 ReactionAction 1 SPAP WhenGlue aany creaturetwo thatobjects together with Arcane Ice, which is closeas enoughhard foras youbrick. toThis hiteffect withmelts aafter melee4 attackturns, takes the move action, youbut can takebe thisreapplied reactionat toany make an attack against them before they move.time.
CrackdownConjure Tool 1 PassiveAction -1 - -AP BreakForm youra weapon2 byhanded addingtool yoursuch STRas toa yourfire weaponaxe or shovel, which melts away after 4 turns. Does 1 damage as you attack an individual or object. This item breaks after beingif used thisas way.a weapon.
BraceVisual Arcana 1 Reaction   1See SP Usepower aitself, reactionas readyit yourflows shieldfrom or weaponplace to addplace. yourOnce STRactivated, toVisual yourArcana ARwill forslowly fade over the attack.course of 1 minute.
SteelCharge RootsLoad5Action1 APConstruct a bullet, arrow, spike or other type of ammunition out of pure arcana. This ammunition acts as a basic unmodified version of what its replacing, and stays in the weapon until being fired. Reloads an entire clip of ammunition at once.
Altered Geometry5Action2 APAdds physical geometry to the area around the caster that did not previously exist. This geometry can be as simple or as complex as the caster wishes in appearence, however they may only make 30 cubic meters of new geometry. This geometry matches its intended appearence, including replicated the durability of steel or the softness of a matress. Altered Geometry must extend the dimensions of another object, such as walls, floors, cabinets, or sofas. Altered Geometry melts away after 1 hour.
Fire of Ice 5 Passive -1 - -AP AnyTouching anany allconstruction attemptsof tothe unwillinglycasters movewithout youprior authorization results in relation to your feetcatching on thefire, ground,as whethertheir itArcane beIce gettinghas pushed,become havingred ahot. rockDoes thrownnot ateffect you,allies, or facingunintended an explosion, move you for STR less tiles no matter what.targets.
SteelHigh Achor5Reaction0 SPWhen something attempts to pass a tile, or leave a tile adjacent to you, you can use the Grapple action for free.Mason
SteelFrozen Drive5Passive- - -Your current Stamina is added to your AR during combat.
Army of Mine
Army of MineScaffold 2 Action 1 SPAP WhenConstruct youra alliestemporary withinstructure earshotout of youbrittle haveArcane Ice with the Shakendurability condition,of theywood. mayMay rollbe BRVconstructed to tryhold andup useto a10 differentcubic Action.meters Shouldof theyspace. fail,Brittle theyArcane stillIce usedoes staminanot butmelt nothingon happens.its own.
FightFrozen with FurySupports 3,
ArmyFrozen of MineScaffold
Action 1 SPAP RallyCreate youra alliesheavy inload earshot,bearing lettingstructure youout rollof BRV,Arcane withIce. eachThis successstructure addingis oneas dicetough as Dark Steel and lasts 1 minute. During this time it will be able to thehold next200,000kgs STRof check used by them.weight. The nextcaster checkmay againstmake their3 ARcubic ismeters alsofor increasedevery by1 theAP amountspent ofto successes.cast this spell.
ActRaise with PrideBarricade 3,
ArmyFrozen of MineScaffold
Action 1 SPAP RallyForm youra allieswall inof earshot,Arcane lettingIce you roll BRV, with each success adding one diceup to the5 nexttiles SKLwide checkand used3 bymeters them.tall. TheirThis nextwall attackis alsoas gainstough as metal and lasts for 1 DMGminute forbefore each success.melting.
RunFrozen with GraceShell 3,
ArmyFrozen Scaffold
Action2 APCreate a thick piece of Minebrittle Arcane Ice on an object or person of choice. When attacked, this object will not take damage, insteadd shattering the Frozen Shell. Brittle Ice does not melt on its own.
Glazed Repair4,
Frozen Scaffold
Action 1 SPAP RallyUse yourArcane allies in earshot, letting you roll BRV, with each success adding one diceIce to temporarily hold the form of any given object or machine. For the next DEXminute, checkthe usedobject bywill them.work Theiras nextit MOVdid in an undamaged and unbroken state. If the item would be broken while Glazed Repair is alsoactive, increasedGlazed byRepair is removed from the amountitem ofbut successes.the item itself does not take further damage.
OneIllusionary
Arcane Darkness 4,
Army of Mine2
Action 01 SPAP CombineMake thean Staminaobject costappear as another of multiplea Armysimilar ofshape Mineor effectssize to activate all of them at once. This is counted as one action, and only increasesfor the next usage12 costhours, after which the illusion melts away. Difficulty for Perception Skill Checks is decided by 1the insize turn.of the object. Small objects, such as coins and rocks should have a difficulty of 4, a table would have a difficulty of 3 and a building would have a difficulty of 1.
TeddyProject BearObject3,
Arcane Darkness
Action1 AP
Create a projection of an object in a different space. This projection will move with the original object, and will retain its exact position relative to the object it is projected from. The projection cannot be interacted with physically, and requires a difficulty 4 Perception Skill Check to see through. After 1 hour the projection melts into steam.
IObscure Will Not FalterNature 23,
Arcane Darkness
Action1 AP
Distort and alter the look of an object beyond recognition. This will clearly appear as an illusion, but the original object will not be evident, even with a Perception Skill Check. Distortion will not hide the objects general shape, but any physical, mechanical, emotional, or mental details of the object are hidden until the illusion is broken. Obscure Nature melts away after 3 hours.
Facade3,
Arcane Darkness
Action1 AP

Change details about your husk to mask it with another. This must be done with a target in mind, who the caster will resemble after the use of Facade. Perception Checks made to detect the illusion have a difficulty of 3. Facades last for 1 hour before melting.
Illusionary Ventriloquism4,
Arcane Darkness
Passive -1 - -AP WhenUse makingsubtle illusionary magic to consistantly hide motions related to spellcasting. Upon casting a STRspell, checkit is impossible to visually, or usingaudibly somethingperceive basedthe onsource STR,of youthe spell without external contexts. This effect may rollbe ancast amountasside ofshould dicethe upcaster tochose, yourso ABS.they Formay everyvisually diceperform picked,any addspell 1they to your STR, and for every dice that failed with no matching success die, take 1 wound.wish.
I Will Not Flinch3,
I Will Not Falter
Reaction1 SPAdd your ABS to your AR for an incoming attack. Roll your ABS, and for every failed dice without a matching success, take 1 wound.Seer
IDestroy Will Not BleedDarkness 3,
I Will Not Falter
Reaction1 SPWhen taking an incoming attack, add an ABS skill check with every success removing 1 resulting damage.
I Will Not Hesitate3,
I Will Not Falter2
Action 01 SPAP TakeCauses anall actiondarkness in a 10x10 meter area around the caster to disappear, causing everything to appear as if a white light is shining on it. This light is visible to all, and even pierces arcane darkness. Lasts for no Stamina. Instead, take that action for free and roll an ABS check, with eahc failiure resulting in 1 wound.minute Mayor be12 used once per round.rounds.
IDisplace Will Not FallHearing 4,3,
IDestroy Will Not FalterDarkness
PassiveAction -1 - -AP ForPick everya woundlocation missing,no addmore 1than 20 meters from the caster, and move all hearing to yourthat ABSspot, relative to the earth. The caster hears as if their ears are in that exact location, and lasts for just5 Teddyminutes. BearThere perksis andno checks.visual or audible indication on the target location of the spell's effect. Additionally, the caster cannot hear through their original ears.
StudentDisplace Sight3,
Destroy Darkness
Action1 AP
Choose a location within 20 meters of Pipthe caster, and move all vision to that sight, relative to the earth. The caster sees as if their eyes are in that exact location, and lasts for 3 minutes. There is no visual or audible indication on the target location of the spells effect. Additionally, the caster cannot see through their original eyes.
StrengthMarked in NumbersSight 23,
Destroy Darkness
PassiveAction -1 - -AP WhenThe adjacentcaster visualizes an object they have previously seen or held. Upon casting Marked Sight this visualization turns into a visualization of the location of the object. There is no guidance to athe partyobject, member,however addthe yourvision SANof the objects current location happens in real time, allowing the caster to yoursee AR.any shifting parts of its surrounding enviroments.
Strength through Presence3,
Strength in Numbers
Reaction1 SPWhen a party member within 2 tiles makes a SAN, BRV, or ABS check, they may add yours to their roll.
Strength through Intervention3,
Strength in Numbers
Reaction1 SPWhen an adjacent party member is being attacked, or a party member is being attacked by an adjacent enemy, you may take an action to add your AR to theirs.
Strength through Vigilance3,
Strength in Numbers
Reaction1 SPWhen an enemy attempts to move into a square adjacent to a party member you are adjacent to, gain a free attack on them.
Strength through MePsychometry 4,
StrengthDestroy in NumbersDarkness
PassiveAction -2 - -AP BeGain ablethe tomemories moveof ontoan aobject tileover withthe alast party12 member.hours. While there, all actions taken againstAll that partythe memberobject arehas appliedbeen topresent youfor instead.becomes the knowledge of the caster. This includes auditory and visiual information.