# War Patterns

# Heavy Hide

##### Stat: STR

Getting their names from the eras before the mass production of dark steel, Heavy Hides exist to be beaten down and pummeled while tearing through everything in their way. Once made of woodchips and metal shavings, covered in the hide of thick skinned creatures of Nausea, Heavy Hides lead the charge against Gredo's eternal enemy one iron fist at a time.

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 1571px;"><tbody><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4305%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Heavy Hitter</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Ignore the penalties gained by using items marked with Heavy</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Lockdown</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When a creature that is close enough for you to hit with a melee attack takes the move action, you can take this reaction to make an attack against them before they move.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Crackdown</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Break your weapon by adding your STR to your weapon damage as you attack an individual or object. This item breaks after being used this way.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Brace</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Use a reaction ready your shield or weapon to add your STR to your AR for the attack.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Steel Roots</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Any an all attempts to unwillingly move you in relation to your feet on the ground, whether it be getting pushed, having a rock thrown at you, or facing an explosion, move you for STR less tiles no matter what.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Steel Achor</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When something attempts to pass a tile, or leave a tile adjacent to you, you can use the Grapple action for free.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Steel Drive</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Your current Stamina is added to your AR during combat.</span></td></tr><tr><td colspan="5" style="width: 100.123%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Army of Mine</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Army of Mine</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When your allies within earshot of you have the Shaken condition, they may roll BRV to try and use a different Action. Should they fail, they still use stamina but nothing happens.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Fight with Fury</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Army of Mine</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Rally your allies in earshot, letting you roll BRV, with each success adding one dice to the next STR check used by them. The next check against their AR is also increased by the amount of successes.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Act with Pride</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Army of Mine</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Rally your allies in earshot, letting you roll BRV, with each success adding one dice to the next SKL check used by them. Their next attack also gains 1 DMG for each success.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Run with Grace</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Army of Mine</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Rally your allies in earshot, letting you roll BRV, with each success adding one dice to the next DEX check used by them. Their next MOV is also increased by the amount of successes.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">One Army, One Call</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Army of Mine</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Combine the Stamina cost of multiple Army of Mine effects to activate all of them at once. This is counted as one action, and only increases the next usage cost by 1 in turn.</span></td></tr><tr><td colspan="5" style="width: 100.123%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Teddy Bear</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">I Will Not Falter</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When making a STR check or using something based on STR, you may roll an amount of dice up to your ABS. For every dice picked, add 1 to your STR, and for every dice that failed with no matching success die, take 1 wound.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">I Will Not Flinch</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,  
I Will Not Falter</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Add your ABS to your AR for an incoming attack. Roll your ABS, and for every failed dice without a matching success, take 1 wound.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">I Will Not Bleed</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,  
I Will Not Falter</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When taking an incoming attack, add an ABS skill check with every success removing 1 resulting damage.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">I Will Not Hesitate</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,  
I Will Not Falter</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Take an action for no Stamina. Instead, take that action for free and roll an ABS check, with eahc failiure resulting in 1 wound. May be used once per round.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">I Will Not Fall</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,  
I Will Not Falter</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">For every wound missing, add 1 to your ABS for just Teddy Bear perks and checks.</span></td></tr><tr><td colspan="5" style="width: 100.123%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Student of Pip</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Strength in Numbers</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When adjacent to a party member, add your SAN to your AR.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Strength through Presence</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Strength in Numbers</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When a party member within 2 tiles makes a SAN, BRV, or ABS check, they may add yours to their roll.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Strength through Intervention</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Strength in Numbers</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When an adjacent party member is being attacked, or a party member is being attacked by an adjacent enemy, you may take an action to add your AR to theirs.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Strength through Vigilance</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Strength in Numbers</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When an enemy attempts to move into a square adjacent to a party member you are adjacent to, gain a free attack on them.</span></td></tr><tr><td style="width: 24.9693%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Strength through Me</span></td><td style="width: 9.34809%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Strength in Numbers</span></td><td style="width: 8.36408%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.01107%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4305%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Be able to move onto a tile with a party member. While there, all actions taken against that party member are applied to you instead.</span></td></tr></tbody></table>

# Operator

##### Stat: SKL

Coming from backgrounds ranging from running jackhammers, to servicing the death machines of Jax's creation, Operators hold their pride in their craftiness. Operators are trained in manning the various types of mechanical construct that roams the walls and battlefields of Gredo. Weak in might but mighty in mind, they can service weapons and weild expertimental creations just as easy as they can bring down a building with a few well placed ballista shots.

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 1571px;"><tbody><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Hotfix</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Quick repair an item, restoring 1 durability.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Adjust Weapon</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Increase the weapon damage of any item by your SKL for its next attack. Cannot stack</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Adjust Armor</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Increase the AR of an ally by your SKL for the next attack that targets them. Even if it does not hit, its AR reverts to normal. Does not stack.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Disorganize Equipment</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When in melee distance of an enemy, you can decrease their AR or Weapon Damage by your SKL for its next use. Does not stack.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Trapper</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">With enough time, create a trap that does your SKL amount of damage when triggered. This trap triggers consistantly and reliably, breaking after an amount of uses at the amount of successes from a SKL roll, or less.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Surveyer</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">With enough time, create a way to be able to retrieve some kind of unknown information from the surrounding envrioment. Can be used an amount of times equal to your SKL.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Reverse-Engineer</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">With enough time, you can break down and safely learn or disassemble the interworkings of anything.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Engineer</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Engineer</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">All machines and devices can be upgraded or repaired using a SKL check that assumes familiarity.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Autokid</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Engineer</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While controlling any machine or mechanism larger than a normal bear, treat it as an extention of yourself. Use an Action to start using it, and an Action to leave it.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Fault Lines</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Engineer</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When attempting to break or sabbotage a machine, you can add your SKL to your DMG.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Rider</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Engineer</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While on shifting terrain, your character suffers no penalties and must make no checks to stay on board.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Patch Master</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Engineer</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While fixing or improving on operating machines, double your SKL roll.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Scrap Artisan</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Scrap Synthesis</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Pickup a random enviromental item and turn it into a usable Improvised Weapon or Improvised Gizmo. Improvised weapons do damage equal to your SKL, and Improvized Gizmos are able to be used as replacement parts for machines.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Junkgrade</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Scrap Synthesis</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Upgrade something made with Scrap Synthesis by increasing its damage by the amount of successes gained from a SKL roll. 0 Successes breaks the item.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Improvised Longevity</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Scrap Synthesis</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Convert an Improvized Weapon or Improvized Gizmo into a decoy, which does SKL damage when attempting to be used.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Better than One</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Scrap Synthesis</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Add an additional effect to anything created by Scrap Synthesis, which must be explained in 2 words or less. The specifics are always determined by the RM, as your character can only do so much with their intentions when working in the materials around them.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Improvised Longevity</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Scrap Synthesis</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When making something with Scrap Synthesis, decide to make it last for SKL uses, or roll SKL every time it is used with it breaking on a 0 Success roll.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Authorized Specialist</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Standard Ordinance</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When using equipment, roll as if you are trained in it whether you are or not.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Steady Aim</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Standard Ordinance</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Rig a ranged weapon you weild gain double their range for the next attack.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Remix</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Standard Ordinance</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Rig a melee weapon you weild to do which ever damage type hurts the hardest on its next use.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Overclock</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Standard Ordinance</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Rig a weapon to practically explode into fragments during a next attack, rendering unrepairable. However, that attacks deals damage multiplied by your SKL. If the damage is higher than your STR, get pushed back an amount of spaces equal to the difference.</span></td></tr><tr><td style="width: 24.1958%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">User's Guide</span></td><td style="width: 10.0116%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Standard Ordinance</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Setup an item in your care for use by anyone untrained to use it. Should someone without training attempt to use it, they may use it up to your SKL amount of times before losing this effect, and gain all level 3 Authorized Specialist perks you have applied to the weapon during this duration.</span></td></tr></tbody></table>

# Light Weight

##### Stat: DEX

Quick and nimble, lightweights find themselves learning how to weave their husks and patterns to become a faint memory in their enemies minds as soon as yesterday. They often forgo heavier equipment and hefty weapons in favor of becoming more slippery, letting the only thing harder than matching pace with a Lightweight be actually pinning them down.

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 1571px;"><tbody><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Setup</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">0</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reduce the AR of an adjacent target by 1 until your next turn. You cannot reduce a target's AR to less than 1.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Weak Spots</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Your attacks may use DEX in addition to the weapon damage when attacking instead of STR.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Double Take</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Do two actions at a single time. Both cost their initial amount of stamina, but cost an extra 2 each when used again this turn.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Distraction</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When an opponent successfully attacks or casts a single target spell on an ally that is adjacent to you, you can take this reaction to add your SKL to that ally’s AR against that attack or spell.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">One Handed Explorer</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While Climbing, Mounting, Grappling, or Swimming, always maintain the use of single handed weapons and tools.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Feather Foot</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Ignore any and all terrain effects.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Wall Runner</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">5</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When next to a wall, add your DEX to your MOV when using MOV as long as you stay on the wall for the duration of the MOV usage. MOV used on walls may go parallel to the ground or up the wall with no penalty.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Free Flow</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Free Flow</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When you have no weapon equipped, your MOV increased by your DEX</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Too Slow</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Free Flow</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Melee attacks made against you as reactions cannot hit you.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Hands on the Holster</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Free Flow</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Equipping and Dequipping weapons and tools costs 1 less Stamina</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Natural Explorer</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Free Flow</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Effects that require at least 1 Stamina to avoid punishment by end of round now require none.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Just Adds Weight</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Free Flow</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Gain Stamina equal to your DEX - AR</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Shade</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">From the Shadows</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When you make an attack against a creature while you are hidden, its AR becomes 1 against that attack.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Darkened Strike</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
From the Shadows</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While you are hidden, your attacks deal +2 Lethal Wounds.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Shadow Guide</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
From the Shadows</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When you take the Hide action, all of your allies that are not in view of an opponent become hidden as well.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">To Know One</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
From the Shadows</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When a hidden opponent moves through a space that you can see, they are no longer hidden.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">No Witness</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
From the Shadows</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When killing an enemy from a sneak attack, you remain hidden until your next attack.</span></td></tr><tr><td colspan="5" style="width: 100%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Jockey</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Jockey</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">2</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">When attacking a hostile creature, you may Mount them, requiring a challenged DEX stat to get you off.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Stagger</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Jockey</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While you are Mounted on a hostile creature, roll an amount of dice equal to your DEX, removing one of their successes for every one of yours.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Nice Aim</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Jockey</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While you are Mounted on a hostile creature, all attacks that fail to hit you damage the creature instead.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Discount Conductor</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3,   
Jockey</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While you are Mounted on a hostile creature, you may use half your move to move them. They may choose to resist, letting them roll a STR check with every success reducing the effect by 1 tile.</span></td></tr><tr><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Up Here!</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Jockey</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">While you are Mounted on a hostile creature, they reduce all sensory based check pools by half your DEX</span></td></tr></tbody></table>

# Breaker

##### Multi-Pattern: **Heavy Hide** &amp; **Operator**

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 319.4px;"><tbody><tr style="height: 32.2px;"><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr style="height: 97px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; height: 97px; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Shatter</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; height: 97px; border-style: solid;"><span style="vertical-align: baseline;">3</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; height: 97px; border-style: solid;"><span style="vertical-align: baseline;">Reaction</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; height: 97px; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; height: 97px; border-style: solid;"><span style="vertical-align: baseline;">When being attacked, you may choose to reduce your AR to 1, but in turn may attempt to make a STR check to break the weapon attacking you. Breaking a wooden or similar weapon would require 2 successes, most metals being 4, and darksteel being 6.</span></td></tr><tr style="height: 63.4px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Pierce</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">4,   
Shatter</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; height: 63.4px; border-style: solid;"><span style="vertical-align: baseline;">When making attacks against an armored opponent, you may use this action along side an attack to reduce their armors AR by 1 until repaired.</span></td></tr><tr style="height: 80.2px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Crumble</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="vertical-align: baseline;">4,   
Shatter</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; height: 80.2px; border-style: solid;"><span style="vertical-align: baseline;">When encountering any enviromental obsticle, you may make a STR check to break through without any tools, and easier than others. Wood is reduced to 1 success, bricks and stone are 2, metals are 4, and darksteel is 6.</span></td></tr><tr style="height: 46.6px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; height: 46.6px; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Calculate</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; height: 46.6px; border-style: solid;"><span style="vertical-align: baseline;">4,   
Shatter</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; height: 46.6px; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; height: 46.6px; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; height: 46.6px; border-style: solid;"><span style="vertical-align: baseline;">Checks to use STR to break objects or individuals add your SKL.</span></td></tr></tbody></table>

# Runner

##### Multi-Pattern: **Operator** &amp; **Light Weight**

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 319.4px;"><tbody><tr style="height: 32.2px;"><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr style="height: 97px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Moving Target</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Attacks made against you while using your MOV add your MOV to your AR.</span></td></tr><tr style="height: 63.4px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Fly By</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Moving Target</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">You may include an attack while using MOV</span></td></tr><tr style="height: 80.2px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Double Step</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Moving Target</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">You may include a lightweight ability while using MOV</span></td></tr><tr style="height: 46.6px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Double Task</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Moving Target</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">You may include an Operator ability while using MOV</span></td></tr></tbody></table>

# Charger

##### Multi-Pattern: **Heavy Hide** &amp; **Light Weight**

<table cellpadding="0" cellspacing="0" id="bkmrk-name-prereq-type-cos" style="width: 110.595%; height: 319.4px;"><tbody><tr style="height: 32.2px;"><td style="width: 24.1955%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Name</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Prereq</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Type</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Cost</span></td><td style="width: 50.4172%; white-space: normal; text-align: center; vertical-align: bottom; background-color: rgb(12, 12, 12); border-style: solid; height: 32.2px;"><span style="color: rgb(255,255,255); font-size: 12pt; font-weight: bold; vertical-align: baseline;">Effect</span></td></tr><tr style="height: 97px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Charge</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">3</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">1 SP</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Gain the Charge combat action. Move an amount of tiles equal to your MOV, and if an enemy or object is in the way they must make a contested DEX check or take damage equal to your STR + your Armor AR</span></td></tr><tr style="height: 63.4px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Rush</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Charge</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Action</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Use Charge multiple times at once following normal stamina usage rules, but add another instance of your STR score for every stack.</span></td></tr><tr style="height: 80.2px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Accelerate</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Charge</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - - </span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">For every empty space crossed with MOV before hitting an enemy in a direct line, increase the damage of your Charge by 1.</span></td></tr><tr style="height: 46.6px;"><td style="width: 24.1955%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="font-size: 11pt; font-weight: bold; vertical-align: baseline;">Bounce</span></td><td style="width: 10.0119%; white-space: normal; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">4,   
Charge</span></td><td style="width: 8.34327%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">Passive</span></td><td style="width: 7.03218%; white-space: nowrap; text-align: center; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">- - -</span></td><td style="width: 50.4172%; white-space: normal; text-align: justify; vertical-align: middle; border-style: solid;"><span style="vertical-align: baseline;">After hitting an enemy with charge, you may redirect or keep going for the rest of your MOV, charging into other enemies.</span></td></tr></tbody></table>